relicarmor-1.0.0.jar
Curse Maven Snippet
What's new
## 1.0.0 — Initial Release
### Added
- **Relic Smithing Template** — fuse any Curios accessory or relic into an armor piece at a Smithing Table.
- Crafted with 4 Netherite Ingots + 1 Nether Star (yields 2 templates).
- **Slot-expansion driver** (default) — while the fused armor is worn, the mod grants a *temporary* Curios slot of the relic's own type and parks the relic in it. Net cost to you: **zero slots**. Because the relic lives natively inside the Curios inventory, everything works: passive effects, set/combo effects, active abilities, self-lookup, and the Relics levelling system.
- **Runtime state persistence** — the relic's live NBT (Reflection Necklace charge, Rage Glove stacks, levels, XP, cooldowns) is mirrored back onto the armor every second. Your progress survives unequipping, dropping and picking the armor back up, and death.
- **Real-slot driver** (optional, `useRealSlot=true`) — inserts the relic into an existing empty Curios slot instead. Same full compatibility, but costs 1 slot.
- **Graceful fallback** — without Curios installed, the mod applies the accessory's raw attribute modifiers only.
- **Duplication protection** — deterministic slot-grant UUIDs, orphaned-copy sweeping, and destruction of copies that escape into the normal inventory.
- Verified against **Relics** and **Celestial Artifacts**; should work with any Curios-based accessory mod.
- English and Simplified Chinese localisation.
### Known Limitations
- One accessory per armor piece; smithing again replaces it.
- Fused accessories cannot be extracted back out yet.
- If an accessory requires a Curios slot type that is not registered (very rare), it stays inert and a WARN is logged.
**Requires [Curios API](https://www.curseforge.com/minecraft/mc-mods/curios).**
This mod has no additional files
