RelicBonds-1.1.0.jar
Curse Maven Snippet
What's new
Relic Bonds 1.1.0
New: traits can be configured with datapacks
- Modify any existing trait: values and maluses, weight (how often it appears), max level, item kinds, specific items or #tags it can (or can't) roll on, group, affinity, icon, or disable it entirely.
- Create brand-new traits: category, values, names and descriptions (one text per language), and simple effects: attribute (while held or worn), bonus damage, damage reduction, potion effect on hit (with optional chance), set on fire, heal on kill. These effects can also be added to the mod's own traits.
- Files go in data/<namespace>/relic_bonds/traits/<trait_id>.json and apply with /reload.
- The server sends the trait definitions to players, so cards and tooltips always show the right values.
- Items that already have a trait keep it. The config file (disabled_traits, trait_weights) still applies on top.
New: fewer choices sometimes
- When a relic levels up, it now sometimes offers only 1 or 2 cards instead of 3 (default: 65% three cards, 25% two, 10% one).
- Configurable with offer_count_weights in config/relic_bonds.json ([0, 0, 1] = always 3 cards, like before).
This mod has no additional files

