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Relaxed Beginnings

For a slower and more relaxed start to your playtrough. Aiming for simplicity.
sharded_diamond_block_showcase.png

sharded_diamond_block_showcase.png

added_blocks_and_items.png

added_blocks_and_items.png

crafting_recipes.png

crafting_recipes.png

stonecutting_recipes.png

stonecutting_recipes.png

furnace_recipes.png

furnace_recipes.png

Description

This mod aims at making the start of a Minecraft world a bit slower, without being grindy or boring. You will no longer be able to go straight into the caves and look for diamonds.

For stone-like materials you will now need a stone tier pickaxe, and for wood type materials you will now need a stone tier axe.

Mob changes:

  • Sheep no longer drop wool when killed, you need shears to get their wool;
  • Skeletons have half of their original hp;
  • Spiders (not cave spiders) are half their original size and have half their original hp;
  • Spiders drop 1 to 2 more string (to guarantee them dropping string);
  • Skeletons drop 1 more bone (to guarantee them dropping a bone);
  • Most mobs will get a slightly randomized scale, health and speed (the bigger the mob, the more health it has and the slower it is);
  • Most monsters have a 1% chance to be giant, which causes them to be 1.5x bigger, have 2x health and be 0.5x slower, while dropping their loot twice and drop all equipment they hold/wear;
  • Most monsters have a 0.5% chance to be empowered, which causes them to have certain effects and/or attributes and drop some minor special loot.

The early game progression (Also explained with in-game advancements):

  • Find either Sugar Cane or Bamboo;
  • Get flint;
  • Make a campfire with flint, stick and either Sugar Cane or Bamboo;
  • Char Sugar Cane or Bamboo to get Charred Rods;
  • Make wooden tools with Charred Rods;
  • Either farm or fight to get bones (now craftable with string and bone meal).
  • Craft flint tools with bones and flint. (those count as stone tools)

Other progression changes:

  • Diamond ore now drop Unpolished Diamonds, which need to be cut into Diamonds with a Stonecutter;
  • Diamond ore no longer has a chance of not generating if exposed to air;
  • Ancient Debris now drops Netherite Scrap;
  • 2 Netherite Scrap and 1 Gold crafts Raw Netherite, which is smeltable into a Netherite Ingot;
  • The Netherite Upgrade Template dupe recipe now requires gold instead of diamonds;
  • The Netherite Upgrade Template can now also be found in Nether Fortresses.

Replaced Recipes:

  • (Soul) Campfire;
  • Bamboo Block (requires 1 string now and gives 2 blocks);
  • Crafting Table (made with 4 sticks now);
  • Netherite Ingot (crafting recipe replaced with Raw Netherite);
  • Netherite Upgrade Template;
  • Exporers Compass (compatibility with Explorers Compass, now crafted with Eyes Of Ender).

Tags:

  • entity tag relaxed_beginnings:cannot_be_giant for entities which will not have altered attributes or be empowered;
  • entity tag relaxed_beginnings:standard_empowered for minibosses which will only get the standard attribute randomization while being seen as empowered;
  • item tag relaxed_beginnings:weak_weapons for weapons/armor which should not be dropped by a giant (except if it is enchanted).

All added/changed recipes are shown in the Gallery.

Dependency: This mod is built upon ghost's Simplicity, which provides most necessary tools and items.
(This mod itself only adds 7 blocks/items)

Mod state: finished untill I have more ideas (or bugfixes).

Feel free to comment bugs and suggestions.
Feel free to port this mod over to another site/app/modloader/version.
Feel free to put it in a modpack.

The Relaxed Beginnings Team

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