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Relative Dimensions

The walls between dimensions are growing thin! Explore, get items and traverse dimensions from some well-known franchises, tied to a central narrative thread to discover. Ported from 1.17-1.19 to 1.20.4- Available in english and Spanish!

File Details

relativedimensions-neoforge-1.21.11-0.5.jar

  • B
  • May 10, 2026
  • 2.00 MB
  • 11
  • 1.21.11
  • NeoForge

File Name

relativedimensions-neoforge-1.21.11-0.5.jar

Supported Versions

  • 1.21.11

Curse Maven Snippet

NeoForge

implementation "curse.maven:relative-dimensions-1539741:8070604"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

This is the last version for 1.21.11. (You can check previous versions on Modrinth)

CHANGELOG

- ADDED

- Aberrant Sand

  • This aberrant block doesn't hold its form for long and returns to a base sand state after a couple of minutes. Studies show that it attracts matter to its center, irradiating it, among a plethora of other weird phenomena if one shall stay burried in it long enough...

- Rebound Chamber recipes.

  • Place different kind of granular blocks (Sand, red sand, suspicious sand, gravel, suspicious gravel or powedered concrete blocks) in each slot to infuse them with radiation. If you're lucky, an aberrant sad block will pop up instead of unstable substrata

- WORLDGEN

  • The backrooms: Level 0 A weird, seemingly infinite space comprised of office-like halls. They are biome based, and currently there exists two biomes within, with two variants:
    • Narrow Twisted hallways: Narrow small corridors of 3 blocks length.
    • Buzzing carpet plains: A more open biome with 7 block wide corridors
    • Each has a normal and dark (no light fixtures) variant.

NOTE: I didn't have time to calibrate the biomes. THe most common one is regular narrow twisted halls, with spots of normal buzzing carpet plains. You can use /locate biome to see where one is for now and fly / walk there. There are various "level 0 Floors" above and below Y=0, but for now they are inaccesible and have the exact same maze than the Y=0 layer.