reinhardtshbm-R26102202.jar
Curse Maven Snippet
What's new
Reinhardt's HBM NeoforgePort R26102202
Minecraft 1.21.1 · NeoForge 21.1.250+
本说明只记录相对 R26102201 的新增修复;不重复上版已记录的内容、核爆/空间站/流体清单和其他既有功能。
This document records only fixes added after R26102201; it does not repeat that release's entries, nuclear/aerospace/fluid inventories, or carried-forward features.
本版本新增与修复 / Changes and Fixes
Ep 全套护甲 / Full Euphemium Armor Set
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修复高版本护甲
inventoryTick不会可靠覆盖已装备盔甲的问题:改由服务端玩家 tick 检查完整 Ep 套装并应用旧版套装效果,包括下落速度限制与摔落距离清零;不改动单件护甲效果。 -
Fixed full-set effects being missed because modern armor equipment is not reliably processed through
Item#inventoryTick. A server player-tick handler now checks the complete Euphemium set and applies its legacy effects, including fall-speed limiting and fall-distance reset. Individual armor-piece behavior is unchanged.
砧配方旧版一致性 / Legacy Anvil-Recipe Parity
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将砧板配方从按已注册材料自动推导改为逐项列出旧版存在的配方;移除旧版并不存在的 Ep 复合板砧配方。Ep 复合板仍保留其旧版对应的其他制造路线。
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Replaced inferred anvil plate recipes with an explicit list of recipes present in the legacy source. Removed the Euphemium composite-plate anvil recipe because it does not exist in the old version; its legitimate non-anvil production route remains available.
大型设备放置辅助线 / Large-Machine Placement Guide
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放置预览只绘制完整占地的最外围线框,不再显示内部方块网格线;预览继续以准星命中的方块作为设备边缘基准。
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The placement preview now draws only the outer envelope of the complete footprint, without internal cell/grid lines. The crosshair-hit block remains the machine-edge anchor.
RBMK 燃料通道渲染 / RBMK Fuel-Channel Rendering
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修正燃料通道外壳与顶部/底部模型面重叠导致的闪烁;按旧版渲染面规则隐藏重叠面,并将 Cherenkov 薄片限制在顶盖以下,避免半透明表面与顶盖共面。
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RBMK 柱体改为写入共享渲染缓冲批次,而不是每根通道单独维护并提交 GPU 缓冲;这是减少重复提交的渲染路径调整,不承诺未经实测的帧率数值。
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Fixed fuel-channel flicker caused by overlapping shell and cap faces. The legacy face-visibility rule is restored, and Cherenkov sheets stop below the top cap to avoid coplanar translucent geometry.
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RBMK columns now emit into the shared render buffer instead of maintaining and submitting a separate GPU buffer per column. This reduces redundant submissions; no unmeasured FPS figure is claimed.
电池座缓冲模式 / Battery-Socket Buffer Mode
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修正电力网络对普通供电和电池缓冲支路的供需判断:缓冲支路不再被误计为普通机器负载的可用供电,避免普通负载缺电时电池仍只充不放;电池按可达线路参与放电。
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Corrected network supply/demand evaluation for ordinary power and battery-buffer branches. Buffer-only charging paths no longer count as ordinary generator supply for machine loads, preventing a battery from charging while reachable loads remain starved; batteries discharge through reachable network paths.
门模型与动画 / Door Models and Animation
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修正避难所防爆门中央标签面材质分配,使朝向玩家的一面与另一面使用一致、正确的贴图。
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联盟号发射台动画改为对每个服务端位置样本做单 tick 同步,再由客户端逐帧插值,避免多 tick 延迟叠加造成的顿挫。
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按旧版 Transition Seal 的客户端墙钟时间轴播放巨型安全门动画,并在关闭时反向播放同一轨迹;修正巨型载具门门板进入侧袋时的裁剪范围,以及避难所门关闭阶段的滑动时间窗。旧版核对确认中央大圆环的几何运动轨迹匹配,不另造新轨迹。
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Corrected material assignment on the shelter blast door's center-label faces so the player-facing side uses the same intended texture as the reverse side.
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Soyuz launch-pad animation now blends each authoritative server position sample over one client tick and then interpolates per frame, avoiding compounded multi-tick delay and stutter.
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The giant Transition Seal door now follows the legacy client wall-clock timeline and reverses the same track when closing. Also corrected clipping as the giant vehicle-door leaves enter their side pockets and the vault door's closing slide window. Legacy comparison confirmed the central ring's geometric path; no new path was invented.
异虫移动速度 / Glyphid Movement Speed
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移除意外施加给异虫移动属性的
0.1倍缩放,恢复旧版速度属性值,使其不再比预期慢十倍。没有擅自改动攻击伤害、目标选择距离或其他攻击参数。 -
Removed an unintended
0.1multiplier from Glyphid movement speed, restoring the legacy attribute value and eliminating the tenfold slowdown. Attack damage, target-selection range, and other combat parameters were not changed.
作物模型透明渲染 / Crop Model Transparency
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修复野生草莓和野生薄荷模型把透明贴图区域显示成大片几何面的错误;同时检查了草莓、薄荷、咖啡、茶和石蜡作物的全部生长阶段,为对应模型补上 cutout 透明渲染层。未改动作物模型几何、贴图内容或生长逻辑。
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共修复 27 个方块模型 JSON:2 个野生植物模型及 5 类作物各 5 个生长阶段。检查确认这些模型引用的贴图文件均存在。
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Fixed wild strawberry and wild mint models rendering transparent texture regions as large solid planes. Audited every growth stage for strawberry, mint, coffee, tea, and paraffin crops and assigned the cutout render layer to their models. Crop geometry, texture contents, and growth behavior are unchanged.
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Updated 27 block-model JSON files: two wild-plant models and all five stages for each of five crops. Verified that every referenced texture file exists.
验证与发布状态 / Verification and Release Status
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发布版本:
R26102202;NeoForge 元数据版本:1.0.0-R26102202。 -
本次
gradlew.bat build成功:89 项任务(75 项执行,14 项为最新);语言、配方、上游内容、门/实体渲染、模型、物品获取等构建校验通过,JAR 完整性检查读取了 32,737 个文件条目。另对本次 27 个作物/野生植物模型和贴图引用做了专项校验。 -
发布构建:
build/libs/reinhardtshbm-R26102202.jar(63,755,250 字节);SHA-256:157EC2743E2DDB9BE4043EEE2DF55DCA0E38EF60F51EDF34A480584755E3556C;版本仍为R26102202/1.0.0-R26102202。 -
自动校验不等于游戏内人工复测;本次作物模型仍建议在实际客户端中确认显示效果。
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本地发布包已重建供手动替换;本次未上传至 CurseForge 或其他平台,也未更改版本号。
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Release identifier:
R26102202; NeoForge metadata version:1.0.0-R26102202. -
gradlew.bat buildsucceeded: 89 tasks (75 executed, 14 up-to-date). Language, recipe, upstream-content, door/entity-rendering, model, item-acquisition, and other build checks passed. JAR integrity validation read all 32,737 entries. A targeted audit also checked all 27 crop/wild-plant models and texture references. -
Release artifact:
build/libs/reinhardtshbm-R26102202.jar(63,755,250 bytes). SHA-256:157EC2743E2DDB9BE4043EEE2DF55DCA0E38EF60F51EDF34A480584755E3556C. The version remainsR26102202/1.0.0-R26102202. -
Automated checks are not a substitute for in-game manual verification; the crop models should still be visually checked in the client.
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The local release artifact has been rebuilt for manual replacement. It was not uploaded to CurseForge or another platform, and the version number was not changed.
This mod has no additional files

