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Reinhardt's HBM NeoforgePort

A NeoForge 1.21.1 port of HBM's Nuclear Tech Mod, bringing classic nuclear technology, industry, weapons, machines, structures and radiation systems to modern Minecraft.
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reinhardtshbm-R26101001.jar

File namereinhardtshbm-R26101001.jar
Uploaded
Oct 10, 2026
Downloads
79
Size
54.9 MB
Mod Loaders
NeoForge
File ID
9117747
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:reinhardts-hbm-neoforgeport-1695029:9117747"

Learn more about Curse Maven

What's new

中文更新说明

### 聚变、机器与自动化

- 聚变环容器恢复最新版旧版的运行门槛与耦合器能量转发:低储能时不再因错误的首 tick 缩放门槛拒绝启动,耦合器也在收到能量的同一 tick 直接转交给反应堆网络。
- 聚变环转子动画恢复为纯客户端状态。转速、帧间插值与循环音效不再被服务端同步包周期性覆写,从而消除转子跳帧、动画卡顿和循环音效反复重启。
- 修复离心机进料时不应重置加工进度的问题,并继续修正装配机、化工厂、结晶器、研磨机和回转炉等机器的配方注册、输入匹配与 JEI 展示。
- 装配机配方对电池物品忽略存储电量差异,已充电的同类电池可用于对应的装配配方;普通模式与 528 模式配方继续分离校验。
- 增补并校验机器制作配方、工作配方、砧配方、熔炼配方和标签配方,清理错误的捷径配方及不应公开的隐藏内容。

### 流体、管道、辐射与机械动力联动

- 重新整理流体识别符与 JEI 的流体显示:流体条目可见,并显示可用的危害、燃烧值、HE 值、燃料等级及容器信息。
- 修复密封辐射流体管道的完整方块外观、模型与可见性;管道连接、拆除和渲染逻辑继续按具体管道类型处理。
- 加入 HBM 加热设备至机械动力锅炉热源的兼容桥,并区分常规与高温热源等级;相关热源不再只显示自身燃烧状态而完全不向 Create 热力系统报告。
- 校正辐射装备、吸收器、屏蔽管道及相关 GUI/模型资源的注册与显示链路。

### 渲染、界面与资源修复

- 修复铸造盆、锭铸模与浇铸内容物的尺寸和定位,避免模型超出容器或出现错误边缘。
- 修复门、爆破门、输送设备、料灰槽、雷达、显示设备、物品手持/物品栏模型和多方块机器的多项模型、朝向、碰撞和破坏粒子问题。
- 逐项核对机器 JEI 分类布局,移除错误的额外背景和错位坐标;修复等离子锻炉、PWR、乏燃料池、研磨机等界面展示问题。
- 强化模型与资源校验,防止紫黑贴图、缺失破坏粒子、错误物品缩放以及模型/碰撞体积相差 90 度的回归。

### 内容、世界生成与稳定性

- 补齐最新版旧版范围内的物品、作物、矿石/页岩变体、结构、机器、端口、战利品及生产链,并保持扁平化注册和现代资源格式。
- 调整石油气泡生成以避免跨未加载区块写方块,同时保留最大半径范围内的完整生成任务;核爆对流体与含水方块执行一致的清理处理,减少爆炸后悬空水源。
- 修复结构生成中重复核心、错误 Dummy、地下截断和定位失败等问题;继续保留玩家手动搭建多方块与动态机械结构之间的安全限制。
- 继续优化大型设备、粒子和连接线的渲染路径:静态数据缓存、可见性裁剪和按需重建避免了不可见或未变化内容的重复工作,同时不再使用会造成模型消失的激进通用策略。

### 发布说明

- 此版本使用正式日期版本号 `R26101001`;NeoForge 元数据版本为 `1.0.0-R26101001`。
- OpenComputers / MS-ES 脚本扩展以及铀矿石的旧版氡气逸散仍不在本版本范围内。

---

## English Changelog

### Fusion, Machines, and Automation

- Restored the latest-legacy fusion-torus startup gate and coupler forwarding. A low stored-energy buffer no longer fails the first processing tick because of an incorrect scaled gate, and a coupler now forwards received energy to the reactor network during the same tick.
- Fusion-torus rotor animation is client-owned again. Speed, frame interpolation, and the loop sound are no longer periodically overwritten by server sync packets, eliminating snapping animation, stuttering, and repeated sound restarts.
- Fixed centrifuge input changes incorrectly resetting processing progress, while continuing recipe registration, input matching, and JEI fixes for the assembly machine, chemical factory, crystallizer, rock mill, rotary furnace, and related machinery.
- Assembly recipes now ignore stored charge differences on battery ingredients, allowing charged batteries of the correct type to be used. Normal-mode and 528-mode recipes remain separately validated.
- Expanded and audited machine crafting, work, anvil, smelting, and tag recipes; removed incorrect shortcut recipes and content that should not be exposed.

### Fluids, Pipes, Radiation, and Create Compatibility

- Reworked fluid-identifier and JEI fluid presentation. Fluid entries are visible and show available hazard, combustion value, HE value, fuel tier, and container information.
- Corrected the full-block appearance, model, and visibility of sealed radiation fluid ducts. Connections, removal, and rendering continue to use concrete duct types.
- Added an HBM-heater bridge for Create boiler heat, including separate ordinary and high-temperature heat tiers. Relevant heat sources no longer only show local combustion while reporting no heat to Create.
- Corrected registration and presentation paths for radiation equipment, absorbers, shielded pipes, and their GUI/model resources.

### Rendering, UI, and Resource Repairs

- Corrected foundry basin, ingot-mould, and casting-content dimensions and placement so models no longer exceed their container or show incorrect edges.
- Fixed a range of model, facing, collision, and break-particle issues affecting doors, blast doors, conveyors, ash storage, radar/display devices, item/hand models, and multiblock machines.
- Audited machine JEI layouts individually, removing incorrect added backgrounds and misplaced coordinates. Plasma forge, PWR, spent-fuel pool, rock mill, and related display issues were corrected.
- Strengthened model and resource validation against missing textures, missing break particles, incorrect item scale, and 90-degree model/collision mismatches.

### Content, World Generation, and Stability

- Filled in in-scope latest-legacy items, crops, ore/schist variants, structures, machines, ports, loot, and production chains while retaining flattened registrations and modern resource formats.
- Updated oil-bubble generation to avoid writing blocks across unloaded chunks while preserving complete maximum-radius generation work. Nuclear explosions now treat fluids and waterlogged blocks consistently, reducing suspended water sources after a blast.
- Corrected structure-generation cases involving duplicate cores, invalid dummies, underground clipping, and failed locating. The safety restriction between player-built multiblocks and dynamic mechanical structures remains in place.
- Continued rendering-path optimization for large machines, particles, and connections. Static caching, visibility culling, and rebuild-on-change avoid repeated work for unseen or unchanged content without reintroducing an aggressive generic strategy that can make models disappear.

### Release Notes

- This release uses the official date version `R26101001`; its NeoForge metadata version is `1.0.0-R26101001`.
- OpenComputers / MS-ES scripting support and legacy uranium-ore radon release remain outside this release's scope.

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