features in reinforced
reinforce blocks using iron, gold diamonds. by reinforcing it you make it so its takes
5 breaks for iron
10 for gold
100 for diamond
500 for netherite
and chest have a 5x reinforcing multiplier but is also 5x more expensive to reinforce
this is configurable in the config
special features
if u use 2 netherite on a reinforced block you own then it makes it blast proof
if u use a amethyst on a reinforced block that you own then it makes it interactable for allies
if u use a stick on a reinforced block that you own then it makes it accessible for everyone
if there is a reinforced beacon on top of a reinforced redstone lamp it forceloads if the redstone lamp is powered
if u click a lodestone with 2 netherite every 2 weeks it will add block placement protection if you dont it will remove if you do not resupply netherite to it
in the reinforced mod you have these commands your able to do as a normal player
/nation add (player you want to add) | send a invite request to a player for said nation
/nation create (nation name) | creates a nation
/nation decline (nation name) | declines a invite request of said nation
/nation remove (player you want to remove | removes a player from your nation
/nation join (nation name) | accepts a nation invite request of said nation
/nation ally (player you want to ally) | adds a player as a ally this allows said player to be able to interact with some blocks
/nation unally (player you want to ally | remove someone as a ally
/nation set (config) (value) | change a config of the nation
/nation promote (player) | promotes a player to co-leader makes him able to invite people to the nation
/nation demote (player) | demotes a player from co-leader to a normal nation member
/nation leave | leaves the nation your currently in
/nation rename (name) | renames the nation to something else
Admin commands
/nation admin info (nation name) | gives general info of the nation
/nation admin list | lists all the nations
/nation admin remove (nation name) | disbands a nation
config settings
#Maximum number of players (leader + members + co-leaders) allowed in a nation.
# Default: 100
# Range: 1 ~ 10000
maxMembersPerTeam = 100
#Maximum length (in characters) of a nation name.
# Default: 24
# Range: 3 ~ 64
maxTeamNameLength = 24
#Whether nations can form alliances with each other.
allowAlliances = true
#Whether allied players can instantly access (and break through) each other's reinforced blocks.
alliesShareReinforcements = true
#Whether allied players can open each other's reinforced chests.
alliesShareChests = true
#Material cost and durability multiplier used when reinforcing chests.
# Default: 5
# Range: 1 ~ 100
chestMultiplier = 5
#Multiplier applied to explosion damage against reinforced blocks. Set to 0 to make reinforcements immune to explosions.
# Default: 1.0
# Range: 0.0 ~ 100.0
explosionDamageMultiplier = 1.0
#Netherite ingots needed to make a block blast resistant. Blast resistant blocks take no explosion damage and are never destroyed by explosions.
# Default: 2
# Range: 1 ~ 64
blastResistantNetheriteCost = 2
#Whether a powered redstone lamp with a reinforced beacon on top force-loads its chunk while an authorized player is online.
forceLoadEnabled = true
#How often (in ticks) the force-load check runs. Higher values are cheaper, lower values react faster.
# Default: 20
# Range: 5 ~ 200
forceLoadTickInterval = 20
#Whether lodestone territory claims are enabled.
territoryEnabled = true
#Netherite ingots needed to claim (or renew) territory by clicking a lodestone.
# Default: 2
# Range: 1 ~ 64
territoryNetheriteCost = 2
#How long a territory claim lasts (in in-game days) before it expires. Re-clicking the lodestone before expiry refreshes it.
# Default: 14
# Range: 1 ~ 365
territoryDurationDays = 14
#Radius (in chunks) around the lodestone protected by the claim. 0 protects only the lodestone's chunk.
# Default: 1
# Range: 0 ~ 16
territoryChunkRadius = 1
#Whether non-authorized players are also blocked from breaking blocks inside claimed territory.
territoryProtectBreaking = false
#Whether creative mode players bypass territory placement protection.
territoryCreativeBypass = true
#Whether active force-load setups (powered redstone lamp with a reinforced beacon on top) emit indicator particles.
forceLoadParticles = true

