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Reign of Nether RTS

Minecraft reimagined as a Real Time Strategy game
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reignofnether-1.4.0.jar

File namereignofnether-1.4.0.jar
Uploader
solegendarysolegendary
Uploaded
Aug 4, 2026
Downloads
661
Size
37.0 MB
Mod Loaders
Forge
File ID
8575819
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:reign-of-nether-rts-in-minecraft-1118855:8575819")

Learn more about Curse Maven

What's new

Fog of War Rework

  • Fog now is block-granular instead of chunk-based and has massively improved performance
  • Fog is still optional until more balancing and features are made, enable it with /rts-fog enable,
  • Use /gamerule reignofnetherForceFog to prevent switching mid-game
  • The server on match start takes a 'snapshot' of the map which is served to any players who log in or relog while fog is enabled
  • Fog also works with FPV players
  • The starting position of all anchored neutral units is shown in fog
  • You can queue buildings in fog, but they won't be placed until the location is explored
  • Only available on maps with a world border below 80x80 chunks in size (same as RTS pathfinding)
  • Massive thanks to @Soly for writing this!

 

 Sight range

All units and buildings have a sight range that determines how far they can see in fog. For units, you can change this by setting the sightRange attribute (min 4, max 64):

  • All heroes - 24
  • Flying windcallers & ghasts - 24
  • Pillagers - 18
  • Spiders at night - 20
  • Wardens - 12
  • All garrisoned buildings & Capitols - 32
  • All other units and buildings - 16

 

 Slime rolling

  • Slimes and magma cubes now roll to move instead of jumping, meaning they can now use the new rtsPathfinding!
  • When close to an attack target (unit or building) they will revert back to jumping motions for attacks
  • Movement speed has been reduced from 27 to 25, but they now glide up stairs smoothly
  • You can set the forceJumping flag in data to make them follow the old behaviour, eg:/summon reignofnether:slime_unit ~ ~ ~ {ForgeData:{forceJumping:1b}}

 

 Balance

  • Mooshroom food value reduced from 175 to 150
  • You can no longer delete buildings that produce a night radius

 

 Quality of Life

  • RTS units no longer aggro onto vanilla units of the same faction, regardless of /gamerule neutralAggro
  • Players in RTS cam can no longer go beyond the worldborder
  • During matches, a sound effect and message is now played at dusk and dawn

 

 Bugfixes

  • Switching singleplayer worlds no longer retains research and cheats
  • Fixed spider jockeys not moving long distances
  • Destroying your capitol no longer grants unlimited militia range
  • Fixed the Wildfire Molten bomb going crazy if the Wildfire died before it detonated
  • Wraiths no longer retaliate with auto-attacks while channeling possession
  • Moving workers on non-farm farmland and soulsand blocks no longer makes them gather food
  • Fixed bridges not saving correctly again

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