Description
Regoogly Eyes brings iChun's classic Googly Eyes to Minecraft 1.21.1 on NeoForge: every living mob gets googly eyes with real googly physics — each eye wobbles, rolls and stares independently.
Features
- Googly eyes on every mob, each eye with its own physics
- Full bone-path head tracking: deeply nested heads (axolotl, warden, sniffer, horses) work
- Head-box anchored eyes — big and small heads both look right
- 8-eye spiders, arranged like a real spider (AME/ALE/PME/PLE)
- Baby entities keep their eyes on the scaled baby head
- 13 config options, all hot-reloadable in-game: rainbow eyes, emissive (glowing) eyes, player-tracking eyes, iris/cornea colours, eye size & spacing multipliers, googly intensity, per-entity chances, and more
- Debug option to force eyes on everything
Client-side only — no server installation needed.
Credits
- Original mod: iChun (https://github.com/iChun/GooglyEyes)
- 1.20.1 self-contained port: feetnuggets (https://github.com/feetnuggets/Regoogly-Eyes)
- This 1.21.1 NeoForge port: an independent fork, not an official iChun release
- License: LGPL-2.1 (see LICENSE). Source: https://github.com/JuGeLiZi0317/Regoogly-eyes-1.21.1
Known limitations
Eyes anchor to the head-box centre, so they may not perfectly align with every vanilla texture's painted eyes. Horse family eyes render but aren't perfectly aligned. See README for details.


