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RegionGuard

Inspired by WorldGuard, RegionGuard is a NeoForge Minecraft mod that lets server owners define protected regions with customizable flags.

File Details

regionguard-0.1.7.jar

  • R
  • Jun 5, 2026
  • 91.00 KB
  • 217
  • 1.21.1
  • NeoForge

File Name

regionguard-0.1.7.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:regionguard-1480807:8202297"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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0.1.6:

  • Fixed global greeting/farewell messages so __global__ never sends blank text.
  • Added mob-spawning allow-only and deny-only lists.
  • Added /rg flag <region> mobspawning allow-only <mob> and deny-only <mob> command handling.
  • Updated tab suggestions for mobspawning modes.
  • Added RegionGuard permission node constants.
  •  Kept the __global__ storage recursion fix.
  • Adding a mob to allow-only now removes it from deny-only first.
  • Adding a mob to deny-only now removes it from allow-only first.

0.1.7:

  • Fixed /rg flag __global__ mob-spawning allow-only/deny-only null key crash.
  • Kept mob-spawning allow-only/deny-only as subcommands under mob-spawning only; internal storage flags remain hidden from tab suggestions.
  • Added mob-entry boolean flag to allow/disallow mobs entering regions, similar to pixelmon-entry.
  • mob-entry false also prevents mobs from spawning inside that region.

Planned:

  • Make mob-entry deny-only and allow-only sub-flags to allow only certain monsters in a particular region.
  • Read over comments to determine any other future changes.



    Thank you everyone for commenting and assisting me in debugging RegionGuard. This mod will definitely continue development.