RegenChunks

A NeoForge mod that allows server operators to regenerate chunks in Minecraft, perfect for fixing corrupted terrain, resetting resource areas, or refreshing landscapes.

File Details

regenchunks-1.0.0-beta.jar

  • B
  • May 21, 2026
  • 18.07 KB
  • 2
  • 26.1
  • NeoForge

File Name

regenchunks-1.0.0.jar

Supported Versions

  • 26.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:regenchunks-1549701:8123552"
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

## [1.0.0] - 2025-05-21 ### Added - Initial release of RegenChunks for Minecraft 26.1.2 (NeoForge) - `/regenchunks ` command for server operators - True seed-based chunk regeneration using world generator - Regenerates terrain (stone, deepslate, grass, dirt, water) - Regenerates all ores (vanilla and modded) - Removes entities (except players) from regenerated chunks - Automatic tree removal to prevent broken trees at chunk boundaries - Lighting recalculation for regenerated chunks - Async chunk processing to prevent server freezing ### Features - Diameter parameter: 0 = 1 chunk, 1 = 9 chunks (3×3), 2 = 25 chunks (5×5), etc. - Compatible with modded ore generation (tested with ATM11) - Regenerates modded ores like Stellar Arcanum, Prosperity ore, etc. - Processes chunks one at a time to maintain server performance ### Known Limitations - Trees are removed from regenerated areas to prevent broken trees - Some fluid post-processing warnings in logs (harmless) - Current chunk may require relog to see changes - Chunks must be loaded to regenerate ### Technical Details - Uses NoiseBasedChunkGenerator.fillFromNoise() for base terrain - Uses NoiseBasedChunkGenerator.buildSurface() for deepslate/surface rules - Uses generator.applyBiomeDecoration() for ore/feature placement - Boundary-aware tree removal prevents broken stumps in neighboring chunks