The file is still under review on CurseForge, so please download it from GitHub for now.
https://github.com/Lkey000/ReForgedPlay/releases/tag/v1.0
An unofficial patched build of ReForgedPlay (the Forge port of the Replay Mod) for Minecraft 1.20.1, based on ReForgedPlay 0.3.2.
All credit for the original mod goes to the Replay Mod authors (CrushedPixel, johni0702) and to Ferri_Arnus, the author of ReForgedPlay.
- Original project: https://www.curseforge.com/minecraft/mc-mods/reforgedplay-mod
- Original source: https://github.com/ferriarnus/ReForgedPlay
- Source of this build: https://github.com/Lkey000/ReForgedPlay (branch 1.20.1, tag v1.0)
- License: GPL-3.0-or-later (same as the original)
This project is not related to "ReForgedPlay Fix" (a NeoForge project on Modrinth).
## What is changed from the original
- Block textures no longer get swapped around when you replay a recording after the mod list has changed. The replay now waits for Forge's registry synchronization to finish before it starts sending world data.
- Compatibility with TrashSlot: the trash slot is no longer removed when the Replay Mod's GUI screens initialize.
- Compatibility with Citadel: clicking the timeline while the replay is paused no longer resumes playback. Citadel's client tick rate update is skipped while a replay is open.
## Compatibility
- Minecraft 1.20.1
- Tested with Forge 47.4.10, 47.4.21, 47.4.27 and 47.4.28.
- Forge versions older than 47.4.10 are not supported (a startup crash was observed on 47.0.0).
- This is a replacement for the original ReForgedPlay. Do not install both at the same time.
## Tested
On the Forge versions above, with a large modpack, the following were checked:
- The game starts without crashing.
- Replaying a recording after adding mods shows correct block textures.
- TrashSlot's trash slot appears.
- Clicking the timeline while paused keeps the replay paused.
Other mod setups are untested.
## Known issues
- Some shader and rendering mods can conflict with the Replay Mod independently of this build. For example, brute_force_rendering_culling with "Async chunk rebuild" enabled caused crashes during replay in testing. Turning that option off, or removing the mod, fixed it.
## Support
This build is not affiliated with the official Replay Mod or its authors. Please do not report problems with this build to them.
Report issues here: https://github.com/Lkey000/ReForgedPlay/issues

