RefinedSpawner

RefinedSpawner adds an invisible, configurable “respawner” you can place (Creative-only) that spawns custom mobs on a schedule.
2025-09-08_22.48.20.png

2025-09-08_22.48.20.png

2025-09-08_22.47.59.png

2025-09-08_22.47.59.png

2025-09-08_22.48.15.png

2025-09-08_22.48.15.png

Description

RefinedSpawner

Spawn exactly what you want, where you want, with full NBT support — and keep your worlds tidy with despawn and no-drop controls.

What it does

RefinedSpawner adds a placeable, invisible respawner (Creative-only) that periodically spawns mobs based on your settings. It’s designed for adventure maps, dungeons, custom events, and modpacks that need predictable, configurable spawning — including modded mobs with complex NBT.

Core Features

Respawner Item (Creative): places an invisible entity you can configure in-game.

Two mob slots (Type 1 & Type 2):
Right-click with a spawn egg to set Type 1; SHIFT + right-click sets Type 2.

Full NBT passthrough:
Reads EntityTag from the egg, preserving custom names, gear, colors, attributes, and modded data.

Clean, compact GUI with:

* Spawn interval (seconds)

* No-player range (won’t spawn if non-creative players are nearby)

* “Check area” (H/V) used to cap population

* Spawn cap (max mobs alive from this respawner)

* Spawn area (H/V) where new mobs appear

* Despawn-after (auto-remove spawned mobs after N seconds, 0 = never)

* Toggles: Always Aggro Players, No Drops

* No-Drop that actually works (even with modded inventories):
* Blocks XP and item drops and strips equipment/containers on death for entities flagged by the respawner.

 

Thank you for checking out the mod!

 

The RefinedSpawner Team

profile avatar
  • 7
    Followers
  • 11
    Projects
  • 93.1K
    Downloads

More from puredoomView all

  • ROTO - Rome project image

    ROTO - Rome

    • 2.9K
    • Modpacks

    Medieval nation roleplay and geopolitical strategy

    • 2.9K
    • July 3, 2026
    • Modpacks
    • +4
  • Natives and Romans project image

    Natives and Romans

    • 245
    • Mods

    This mod adds over 100 new npcs for the Roman Empire & Native Americans in a cross-over for the ROTO Server!

    • 245
    • July 3, 2026
    • Mods
    • +1
  • Rotomap project image

    Rotomap

    • 2.0K
    • Mods

    A Forge 1.20.1 interactive map mod for the Rise of the Ottomans server featuring nations, territory claiming, alliances, waypoints, wars, and built-in chat.

    • 2.0K
    • July 2, 2026
    • Mods
  • Recruits & Workers x DragN's Livestock project image

    Recruits & Workers x DragN's Livestock

    • 4.4K
    • Mods

    This project provides compatibility between Recruits, Workers, and ODragon's Livestock.

    • 4.4K
    • June 29, 2026
    • Mods
    • +3
  • ROTO - Rome project image

    ROTO - Rome

    • 2.9K
    • Modpacks

    Medieval nation roleplay and geopolitical strategy

    • 2.9K
    • July 3, 2026
    • Modpacks
    • +4
  • Natives and Romans project image

    Natives and Romans

    • 245
    • Mods

    This mod adds over 100 new npcs for the Roman Empire & Native Americans in a cross-over for the ROTO Server!

    • 245
    • July 3, 2026
    • Mods
    • +1
  • Rotomap project image

    Rotomap

    • 2.0K
    • Mods

    A Forge 1.20.1 interactive map mod for the Rise of the Ottomans server featuring nations, territory claiming, alliances, waypoints, wars, and built-in chat.

    • 2.0K
    • July 2, 2026
    • Mods
  • Recruits & Workers x DragN's Livestock project image

    Recruits & Workers x DragN's Livestock

    • 4.4K
    • Mods

    This project provides compatibility between Recruits, Workers, and ODragon's Livestock.

    • 4.4K
    • June 29, 2026
    • Mods
    • +3