ReFine_Forge_1.20.1-1.1.0.jar
Curse Maven Snippet
What's new
ReFine — 1.1.0 Rendering and Performance Update
A major update focused on Vulkan rendering, frame pacing, image reconstruction, distant terrain and performance diagnostics.
VULKAN RENDERING
- Vulkan-based rendering backend for Minecraft 1.20.1 Forge.
- Configurable terrain and entity culling, indirect drawing and render-layer settings.
- Anisotropic filtering for clearer textures at shallow viewing angles.
- Configurable smooth lighting, including experimental sub-block shading.
UPSCALING AND IMAGE QUALITY
- Adjustable world render scale while menus and the HUD remain at native resolution.
- AMD FSR 1 EASU spatial upscaling.
- Temporal upscaling and anti-aliasing through TAAU.
- FXAA as an alternative when temporal upscaling is disabled.
- RCAS contrast-adaptive sharpening.
- Dynamic resolution driven by measured GPU frame time.
FRAME GENERATION AND LATENCY
- Optional generation of an intermediate frame between rendered frames.
- Separate reporting of rendered and displayed FPS.
- Low-latency mode that limits GPU frame queuing.
- Frame-generation controls integrated with the rendering settings.
Generated frames improve displayed motion smoothness; they do not increase simulation speed. Frame generation can introduce visual artifacts and additional latency.
HORIZON: DISTANT TERRAIN
- Simplified terrain rendering beyond the normal chunk distance.
- Configurable range from 32 to 512 chunks, with multiple detail levels.
- Progressive preparation and cached terrain data.
- Single-player terrain approximation using the world generator.
- Multiplayer distant terrain reconstructed from previously visited chunks.
Horizon approximates the landscape surface. It does not reproduce caves, individual objects or full distant structures.
FRAME PACING AND ENGINE WORK
- Frame-budgeted chunk mesh uploads.
- Budgeted client light updates to reduce concentrated update work.
- A precision frame limiter with adaptive timing.
- Background frame limiting while the window is inactive.
- Engine optimizations covering entity lookups, section scans, random generation and hopper queries.
- Automatic disabling of overlapping engine optimizations when selected optimization mods are detected.
PRESETS AND ADAPTIVE SETTINGS
- Low, Medium, High and Smart presets.
- Smart settings consider available hardware and react to sustained performance pressure.
- Presets cover rendering quality, resolution and Horizon settings.
- Categorized settings with descriptions, Apply and Undo controls, and independent menu scaling.
PERFORMANCE TOOLS
- Lens HUD with FPS, 1% lows, frame-time history and update queues.
- Compact FPS counter with frame-generation reporting.
- Built-in benchmark comparing current settings with all four presets.
- Quick and precise measurement modes.
- Results include average FPS, low-percentile FPS, frame times, GPU time and stutter counts.
- Benchmark reports and restoration of previous settings after completion or cancellation.
REQUIREMENTS
- Minecraft Java Edition 1.20.1.
- Minecraft Forge 47.x.
- Java 17.
- Vulkan-capable graphics hardware and drivers.
- Client-side installation; no server installation is required.
Performance depends on hardware, settings, world complexity and installed mods. This release does not imply complete OptiFine feature or shader-pack compatibility.
This mod has no additional files

