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Reel Legends

Cast into legend: 400+ species, epic boss fish, a skill-based fishing minigame, living aquariums and rods you upgrade to perfection.
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reellegends-1.1.2.jar

File namereellegends-9.1.0.jar
Uploader
NephestysNephestys
Uploaded
Nov 13, 2026
Downloads
22
Size
17.1 MB
Mod Loaders
NeoForge
File ID
9586143
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:reel-legends-1791029:9586143"

Learn more about Curse Maven

What's new

# Reel Legends 1.1.2

## Starcatcher compatibility
If [Starcatcher](https://www.curseforge.com/minecraft/mc-mods/starcatcher) is installed, its fish join Reel Legends:
- **Catch them with your Reel Legends rods.** Starcatcher fish now bite on Reel Legends rods and go through the Reel Legends minigame.
  - They follow their own Starcatcher conditions: dimension, biome, depth, time of day, weather, moon phase, water or lava.
  - Their rarity sets how hard they are to catch, just like Reel Legends fish.
- **Real Starcatcher items.** You get the actual Starcatcher fish item, with a Reel Legends size, weight, quality and "Perfect catch" shown in its tooltip.
- **New journal tab.** A Starcatcher tab in the journal lists every Starcatcher fish. It shows silhouettes until you catch them, then:
  - where and when to find them;
  - how they behave in the minigame;
  - your records;
  - their original Starcatcher description.
- **Aquariums.** Right-click a Reel Legends aquarium with a Starcatcher fish to release it there.
  - Fish with a Starcatcher 3D model swim with that model. The others swim as their item.
  - They earn daily coins like Reel Legends species, based on their rarity.
  - Take them back with the fish net, keeping their size, weight and quality.
  - They don't breed or grow in the aquarium.
- Reel Legends counts and achievements stay separate: Starcatcher fish don't count toward Reel Legends species totals or habitat collections.
- Starcatcher's own rods and minigame work exactly as before.
- **Fix:** fish caught in Starcatcher's minigame could be lost if you also held a vanilla or Reel Legends rod in your other hand.

Nothing changes when Starcatcher is not installed.

## Two new treasure chests
- **Celestial Chest** and **Divine Chest**, rarer than the Abyssal Chest.
  - **Celestial:** epic to exotic rewards, 9% chance of a rod.
  - **Divine:** mythic to exotic rewards, 15% chance of a rod.
- **Where to get them:** they can be fished up with very low odds that grow with luck.
  - **Without luck:** about 1 Celestial every 4,100 catches and 1 Divine every 20,500.
  - **With 10 luck:** about 1 in 600 and 1 in 2,600.
- **Level rewards:**
  - levels 150 to 190 (every 10 levels) give 1 Celestial Chest;
  - level 200 gives 1 Divine Chest.
- **New exotic rewards:** beacon, netherite upgrade templates and totems.
- The guide and the "Rare Treasures" talent mention the new chests.

## Fixes from 9.0.5 (included)
- Fishing could get stuck after an unfinished fight.
- Long fights against rare fish could be rejected.
- Aquarium fish lost their quality, weight and "Perfect catch" tag when taken back.
- The release message showed "Air".
- Treasure chests could get stuck while opening.
- Tournaments carried over to the next world.

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