RedstoneMagic-1.16.4-1.16.3-1.4.0.19.jar
Curse Maven Snippet
What's new
Release 19, Minecraft 1.16.3-4, Forge 34,35.
1) Light Spell!
* The Light Spell is cast by your Crimson Healing spell when it doesn't have a target to heal (living) or harm (non-living) and you have a glowstone dust Falderal in your inventory hot bar. Useful in a pinch but it won't replace torches until you have higher mana regeneration. It can be quick cast tho which costs less mana. It does not work under water due to the antipathy of water and redstone. It will also fail on Lapis and Lapis Ore in the next release.
2) Ritual Pylon
The Ritual Pylon allows you to cast powerful spells that would drain you of all your mana if you could cast them personally. They draw mana from the world. You provide the spark. For now they are all utility spells.
* Mining Ritual summons a red spirit to dig a series of galleries in the stone exposing valuable ores. Start it by right clicking on the Ritual Pylon with your pickaxe. It will not be damaged.
* Logging Ritual summons a red spirit to chop down trees and leaves. Start it by right clicking on the Ritual Pylon with your axe. It will not be damaged.
* Lighting Ritual summons a red spirit to place lights in an area to spawnproof it. Start it by right clicking on the Ritual Pylon with a Block of coal. It will not be damaged. Torches now- Light Spells next release.
* Farming Ritual will summon a red spirit to harvest your crops but none know how to do this yet... i.e. it's not working yet. Maybe next release- but it looks kinda intense without a player so it might be two releases.
* Everything mined, logged, or harvested is placed in the inventory below the Ritual Pedestal. It looks like it will handle many modded inventories. It won't do ender chests.
* Rituals take a few seconds to warm up and cool down.
* You can cancel a ritual by right clicking on the Ritual Pedestal while a ritual is running.
* Rituals are slow and unrelenting when working (very, very, very low server load) but fast when there is no work to do on a particular block. You can see the red spirit leaving a trail as it flies around.
3) Mana Gatherer
* Mana gatherers will infuse an area with enough mana for one ritual per game day with some of the mana coming in every quarter day.
* Mana gatherers will have a low chance of bad things happening if you have them too close together
* Mana gatherers also infuse the surrounding area with a smaller amount of mana.
* Area mana makes your spells a little less expensive to cast.
* Area mana drives Rituals (tho you need a tiny amount of personal mana to start the ritual)
4) Advancments to unlock recipes (more on the way to explain things and tell the story)
*All recipes have advancements that their recipes as you find or make the right items.
*More advancements are coming to tell the story in the next two releases.
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