RedstoneMagic-1.16.4-1.16.3-1.4.0.18.jar
Curse Maven Snippet
What's new
This will be in beta for a few days
What's new
Improved subtitles! They now show which spell is being cast instead of the sound effect name..
Support for custom sounds. Still using the default minecraft sounds for now but open to OGG files or will record some for some spells.
New sounds for the Cleanse Spell (doesn't sound like Glorious Recall any more).
Magma Cream Falderal: If this is in your inventory hot bar, Ancient Blessings will cast a Fire Resistance on you AND extend the duration by 15-60 seconds.
Golden Carrot Falderal: If this is in your inventory hot bar, Ancient Blessings will cast Night Vision *even in* the Nether and the End (and make night vision last longer).
Most Ancient Blessing Spells may now be refreshed when they have 2 seconds remaining (instead of half a second previously).
Future Expansion Items
1) Ritual Pylon
* Recipe
* Unlocks automatically when ingredients found.
This will be the focus of ritual magic. For now all it does is put 1 cobblestone in the chest underneath it 10 seconds after you right click it with an empty hand or item that doesn't have a right click function.
(including food if you are not hungry).
The first ritual spells ready in the next release are planned to be ....
* A large scale, mining spell that will remove all stone, gravel, and dirt blocks one at a time within a defined area up to 15x15x7 at a speed of roughly 1 block per second leaving ore behind. If there is an inventory under the ritual pylon, the broken stone will be placed there. If the inventory cannot accept an item, the item will drop on the ground.
* A large scale, harvesting spell that will harvest crops one at a time within a defined area up to 15x15x1 at a configurable speed of roughly 1-10 blocks per second. This spell will either put the harvested goods into an inventory below the ritual pylon or place the items below the pylon. An attempt will be made to harvest by "rightclicking" with a false player entity so any auto-replant mods will work. A fallback plan is a configuration option "replant:true/false".
* A large scale logging spell will harvest all logs one at a time within an area up to 15x15x15 at a configurable speed of roughly 1-10 blocks per second. and place them in an inventory below the ritual pylon. Otherwise they will fall on the ground below the Pylon. Possibly into water streams, hoppers or collection devices.
The spells will have some particle affects, sounds, and hopefully items levitating from where they are broken to the pylon in 1-4 seconds. The harvesting speed is comparatively low so performance should not be a problem.
These spells will stop running if the chunk unloads but should resume running when the chunk loads again.
2) Gatherer
* Recipe
* Unlocks automatically when ingredients found.
This gathers redstone mana once a day and stores it in the chunk (and eventually 4 chunks around it). Ritual magic will use this redstone magic. This redstone chunk mana to reduce the cost of casting spells.
Extra gatherers in a chunk will not store extra magic in the same chunk on the same day.
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