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Redstone Flight Control Set

Adds redstone-based PID processors and corresponding input/output blocks and way more. The goal is to make PID an accessible option for whatever machine you are working on.
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redstoneflightcontrolset-1.6.0.jar

File nameredstoneflightcontrolset-1.6.0.jar
Uploader
Yinhe233Yinhe233
Uploaded
Nov 8, 2026
Downloads
9
Size
394.5 KB
Mod Loaders
NeoForge
File ID
9505407
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:redstone-flight-control-set-1623256:9505407"

Learn more about Curse Maven

What's new

Added: 
 - Added Pigeon Chip as a PIDer skin, all 3 variants avaliable
 - Added S-Signal Mixer
 - Improved derivative & added "smart integral" for PIDers

Modified: 
 - Helicopter Brain kinda working now
 - Now all chips do full-rotation, too
 - Remade texture
 - Adjusted recipe for a few blocks
 - Some block now weight 0.5 sable mass only

Bug-fixes: 
 - Fixed S-PIDer can't read S-signal inputs
 - Fixed PWM output not really PWM-ing negative signals
 - Fixed HOLC chip never actually had a recipe
 - Fixed Helicopter Brain (Mirrored) had signal mirrored twice so not actually mirrored
 - Fixed a few screen initial values not matching what they should, it doesn't seem to have had an influence though
 - Fixed no sound when putting a block on a RSFC block without shifting

Others: 
 - Lowered rotation code from SignalFullBlock to SimpleRSInOutBlock to support chip rotation
 - Random logistic changes adapting the changes in lower levels

Tried: 
 - Attempted to fabricate a bird-like algorithm, found that mathematically equal to PID so bacame a PIDer skin
 - Attempted to mathematically compensate Helicopter Brain phase reading for sub-tick blade movements, but could not get it to behave better than no compensation. Might pick it up later

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