Redstone Control

Point to Point Redstone wires, data-flow oriented programmable compact circuits, fancy displays, control interfaces and more ... [WIP]

File Details

RedstoneControl-1.12.2-0.3.1.2.jar

  • B
  • Jul 15, 2020
  • 915.29 KB
  • 346
  • 1.12.2
  • Forge

File Name

RedstoneControl-1.12.2-0.3.1.2.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:redstone-control-319994:3005150")
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Changes:

- fixed server crash from v0.3.1.1
- improved all kinds of in-game descriptions (#38, #35) and renamed the Redstone Processors into FPGAs
- reordered item registration to make creative tab and JEI item list more organized (creative tab is still chaos on older save-game ID-tables)
- added Bitmap i/o format for external RAM
- added "Creative Capacitors": command block and various modded creative blocks work as infinite battery
- made JEI recipes with same output merge into one to fix #36
- added Remote Control
- added more Processor/FPGA operations: floating point operators, more constants, highest/lowest one bit, bit count, bit mask, random, time
- added new BGA16 Processor/FPGA type and an Integrated Control Panel (as proposed in #37)
- fixed Processor/FPGA GUI alignment (GUI shifted up out of screen for high IO count)
- included energy capability in Block Mirror Socket (after considering that it's not actually that overpowered)
- made many Control Panel Modules variable sized (#22): Text, 7-Segment, Oscilloscope, Analog Pointer
- added Panel Sockets (#22)
- fixed some initial variable values not being transfered to compiled circuits
- fixed ghost ports on panel (sometimes happened after removing modules)

 

Dependencies:
- for MC-1.12.2
- forge-14.23.5.2768 (or newer)
- CD4017BE_lib-6.5.1