promotional bannermobile promotional banner

Redstone Circuit

Put redstone components inside blocks and see them with the Redstone Goggles.
Back to Files

redstonecircuit-1.3.0-neoforge-1.21.1.jar

File nameredstonecircuit-1.3.0-neoforge-1.21.1.jar
Uploaded
Nov 5, 2026
Downloads
41
Size
2.0 MB
Mod Loaders
NeoForge
File ID
9453518
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:redstone-circuit-1702540:9453518"

Learn more about Curse Maven

What's new

1.3.0 (NeoForge)

[New]
* Sync Torch and Frequency Tuner: every sync torch on one channel is lit as soon as any member is lit - no matter
the distance, they light and go dark together. Right-click a sync torch with the tuner to take its channel,
right-click another one to add it to that channel, sneak-right-click a redstone torch to take a torch out of
the channel, and sneak-right-click air to clear the channel held in hand.
* Trigger: one incoming signal toggles it - on outputs 15 redstone, off outputs nothing.
* Honey Piston: pushes the block in front of it away, and when there is no block in front it pulls a block back.
* Clock Source: besides the period and strength it already had, the pulse width is now 1 or 2 ticks (2 by default).
* The configuration can be edited from the mod list directly.

[Improvements]
* When a piston pushes a block that holds redstone, the component travels with it - while breaking a block by
other means still leaves a ghost component, as it always did.
* Repeaters: the retaining repeater and both double repeaters gained the vanilla repeater's own behaviour - side
locking, short pulses stretched to full length, and same-tick priority.
* The Redstone Wrench now shows its cut state with a small red cube.
* Known limit removed: high-frequency / sub-tick clocks.
* Ghost redstone components are rendered now, so a leftover is visible in the world.

[Fixes]
* Fixed the superconducting dust latching in and around a structure.
* Components inside a block that a contraption or a physics structure takes away now stay consistent with the
block they belong to: no component is drawn at a projection the structure has already left.
* Fixed rendering problems on ordinary blocks that hold no component.
* Fixed the physicalized form of the block placer being unable to place a single physics structure block.

This mod has no additional files