redstonecircuit-1.3.0-neoforge-1.21.1.jar
Curse Maven Snippet
What's new
1.3.0 (NeoForge)
[New]
* Sync Torch and Frequency Tuner: every sync torch on one channel is lit as soon as any member is lit - no matter
the distance, they light and go dark together. Right-click a sync torch with the tuner to take its channel,
right-click another one to add it to that channel, sneak-right-click a redstone torch to take a torch out of
the channel, and sneak-right-click air to clear the channel held in hand.
* Trigger: one incoming signal toggles it - on outputs 15 redstone, off outputs nothing.
* Honey Piston: pushes the block in front of it away, and when there is no block in front it pulls a block back.
* Clock Source: besides the period and strength it already had, the pulse width is now 1 or 2 ticks (2 by default).
* The configuration can be edited from the mod list directly.
[Improvements]
* When a piston pushes a block that holds redstone, the component travels with it - while breaking a block by
other means still leaves a ghost component, as it always did.
* Repeaters: the retaining repeater and both double repeaters gained the vanilla repeater's own behaviour - side
locking, short pulses stretched to full length, and same-tick priority.
* The Redstone Wrench now shows its cut state with a small red cube.
* Known limit removed: high-frequency / sub-tick clocks.
* Ghost redstone components are rendered now, so a leftover is visible in the world.
[Fixes]
* Fixed the superconducting dust latching in and around a structure.
* Components inside a block that a contraption or a physics structure takes away now stay consistent with the
block they belong to: no component is drawn at a projection the structure has already left.
* Fixed rendering problems on ordinary blocks that hold no component.
* Fixed the physicalized form of the block placer being unable to place a single physics structure block.
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