Rediscovered 26.1.2-v2.2.0
Curse Maven Snippet
What's new
26.1.2-v2.2.0
Polished many existing features and updated existing ones to keep up with changes in Minecraft.
General Changes
- New spawn egg textures
- Baby mobs have new textures and models
- The quiver inserts and extracts items using the same controls as a bundle for better parity
- Better armor trim compatibility
Red Dragon
- Added config options to change how the dragon is controlled.
- Mouse: Old movement (default), similar to how horses are controlled
- Keys: The dragon's direction is controlled by pressing left and right, separate from your looking direction. This may be easier for using projectile weapons while riding the dragon.
- Right clicking the Red Dragon to dismount may be disabled if a keybind is preferred.
- The Red Dragon has a menu to determine how it behaves. You may choose from sitting, wandering, or following.
Giant
- Giants have been rebalanced and made into a more proper feature
- New attack: Ground Slam. The Giant will leap into the air and emit a shockwave when it crashes back down. Jumping can allow you to avoid the shockwave.
- Now drops Giant's Eye: used to brew potions of the Giant's Blessing and the Giant's Curse and duplicate slime balls
- The Giant's Blessing increases your size and adjusts a number of other attributes to better accommodate your new stature.
- The Giant's Curse is the inverse, and shrinks you down to half your normal size.
Skylands
- Added hostile mob spawns to the Skylands: Spiders, skeletons, creepers, and breeze (less common)
- Bogged and Stray respectively spawn in the Rainforest and Cold Skylands biomes
- Giants have been made less common
- Falling out of the Skylands has a smoother transition into the Overworld, as does flying to it on a Red Dragon.
- Updated the cloud visuals to match vanilla cloud shapes.
- Added support for surface rules and world carvers for datapackers to use.
Skylands Portal
- Increased the maximum interior size of portals to 21x21 blocks, matching the Nether Portal. This will allow much larger entities to pass through it will far less effort.
Tables
- Placing a crafting table on a table allows the table to function as a crafting table
- Crafting recipe and texture includes stripped wood
- Made many changes to how items are displayed on a table
- Flat items lay flat on the table
- Block items will display their block on the table larger than before
- Exceptions exist for the following:
- Potions, buckets, bowls, and other fluid containing items stand upright
- Spyglass and Trident items display their held model
- Shields are propped up on the table to present their face
- Armor is layed out on the table, with helmets having a stand for better presentation
- Written books can be displayed as open books like they would on a lectern
- Cake, lanterns, candles, and sea pickles display as a block instead of using their item model for better decoration options
- Chairs are placed upside down
- Plants that can go in a flower pot display their potted plant variant
- Items displayed on a table can be configured through a resource pack.
mod_idrefers to the mod that owns the item,item_idrefers to the ID of the item without the mod name.File name for an item:
assets/mod_id/rediscovered/table_display_offset/item_id.jsonFile name for an item tag:
assets/mod_id/rediscovered/table_display_offset/tag/tag_id.jsonExample:
minecraft:dragon_head->assets/minecraft/rediscovered/table_display_offset/dragon_head.json{ // The model transform that should be used as a base for the display "display_context": "fixed", // Optional Field: Defaults to "fixed" // item: Items that lay flat on the table and stack when more are added // single_item: Same as item, but only displays one item regardless of count // block_item: Displays the block at a medium size. Used by most blocks // block: Displays the block owned by an item, fully scaled to the bounds of the table. Used by cake // custom: No default transforms are applied. // map: Used to display maps, only works if proper data is present // crafting_table: Used by crafting tables // book: Displays the lectern book model // armor: Displays the armor on the table "mode": "item", // Optional Field: Attempts to auto detect what should be used based on the item "translation": [ x, y, z ], // Float values. Optional Field. "rotation": [ x, y, z ], // Float values. Optional Field. "scale": [ x, y, z ] // Float values. Optional Field. }
Chair
- Crafting recipe and texture includes stripped wood
- Fixed floating point issues with sitting in chairs at high coordinate values
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include