RedFX 3.2.0 (Fabric)
Curse Maven Snippet
What's new
Release Notes - Version 3.2.0
A major visual and polish update introducing organic procedural splatter shapes with satellite droplets, seamless blood pool melding, world-space mottled liquid shading, and important bug fixes and rendering optimizations across all supported Minecraft versions.
Highlights
Procedural Organic Splatters & Satellite Droplets:
- Dynamic Blob Generation: Replaced fixed 16×16 static bitmasks with procedural organic silhouettes perturbed by low-frequency angular harmonics and per-texel jitter. Every blood impact now forms a uniquely shaped puddle rather than repeating the same stamp patterns.
- Satellite Droplets & Tendrils: Impacts now cast realistic satellite droplets and thin connecting tendrils outward, capturing the high-velocity kinetic spray of combat and naturally bridging adjacent splatter impacts.
- Organic Pool Melding: Overlapping blood splatters in
ClientCanvasStorenow smoothly blend colors (averaging RGB while preserving the dominant alpha) rather than creating harsh cuts or hard overwrites, forming cohesive pools of blood on the ground. - Continuous Mottled Shading: Liquid color texturing is now computed using global world-space coordinates, ensuring seamless, unified lighting and liquid variation across adjacent blocks and merging splatters.
Bug Fixes & Correctness:
- Particle Alpha Reflection Fix on 26.x: Fixed a silent
WrongMethodTypeExceptioninParticleAlphaHelperon Minecraft 26.x wheresetAlphawas moved toSingleQuadParticle, properly adapting method handle types and prioritizingsetAlpha/method_3084name lookups. - Removed Duplicate Underwater Smoke: Fixed an issue where underwater blood clouds were registered twice with
ParticleEngine, causing them to tick twice per game tick and expire at \(2\times\) speed. - Broken Block Pending Decal Cleanup: Decal clearing now purges queued delayed stages from
ClientCanvasStore, preventing floating blood decals from appearing in mid-air if a block was destroyed while gradual splatter or wall-drip blossoms were still in progress. - Accurate Weapon Scaling Attribution: Damage source attribution now checks the actual
LivingEntityattacker fromDamageSourcerather than falsely applying the local player's held weapon multiplier to environmental damage or mobs fighting nearby. - Low-Health Drip Alpha Consistency: Ensured low-health dripping particles properly apply configured
bloodOpacityandparticleLifetimeSecondsidentically to impact particles.
- Particle Alpha Reflection Fix on 26.x: Fixed a silent
Performance & Code Simplifications:
- NeoForge Dynamic Model Cache Optimization: Normalized
Canvastimestamps inSurfaceCanvasso NeoForge's quad cache keys solely on texel content and surface geometry, preventing cache thrashing from timestamp and erosion ticks. - Deduplicated GUI & Rendering Logic: Consolidated 24-color preset tables between configuration screens and streamlined surface box-comparison calculations in
PaintSurface.
- NeoForge Dynamic Model Cache Optimization: Normalized
Multi-Version Verification & Quality Assurance:
- Fully verified and tested across all 8 supported Minecraft versions:
26.3,26.2,26.1,1.21.11,1.21.10,1.21.8,1.21.4, and1.21.1on both Fabric and NeoForge loaders.
- Fully verified and tested across all 8 supported Minecraft versions:
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