promotional bannermobile promotional banner

Recurrent Complex Volts

structure generation for modern minecraft
Back to Files

RecurrentComplexVolts-1.20.1-0.6.0.0.jar

File nameRecurrentComplexVolts-1.20.1-0.6.0.0.jar
Uploader
AkiakAkiak
Uploaded
Jul 6, 2026
Downloads
1.0K
Size
4.6 MB
Mod Loaders
Forge
File ID
8380548
Type
R
Release
Supported game versions
  • 1.20.1
  • 1.20

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:recurrent-complex-volts-1505551:8380548")

Learn more about Curse Maven

What's new

Recurrent Complex Volts 0.6.0.0

Worldgen And Villages

  • Added a configurable RC village budget. Villages now have a bounded total RC-piece budget instead of only relying on per-piece weights and caps.
  • Improved RC village reliability in modern Minecraft villages, including better village detection, bounded retries, more stable anchoring near vanilla village pieces, overlap checks, and persisted per-village placement caps across reloads.
  • Added villages.attemptChance, default 0.35, to reduce average RC village-piece density without lowering the hard per-village budget.

Performance And Placement

  • Added faster loaded-placement handling for active deferred structures and chunk-complement placements. Loaded structures and loaded chunk slices should now complete much faster while still respecting chunk safety.
  • Added worldgen structure decode and biome-prep caches to reduce repeated work during generation.
  • Accepted natural, village, and decoration placements are now parked and resumed more reliably instead of being lost under queue pressure.
  • Improved deferred placement safety and log behavior, with fewer repeated warnings during normal worldgen.

Commands And Authoring

  • Added /rc generate as the modern old-style /#gen equivalent for explicit natural structure generation, with preview-first behavior for players and /rc confirm / /rc cancel.

Worldgen Behavior Fixes

  • Fixed biome sampling in several worldgen paths so surface biome rules are checked at the actual surface instead of Y=0. This prevents cave biomes from affecting surface trees, villages, and natural structures.
  • Restored legacy tree support behavior on modern versions where vanilla dirt tags changed, fixing RC trees failing to place on normal growable surfaces.
  • Unified natural surface roughness under worldgen.maxSurfaceDelta, default 7.
  • Added snowy-environment blending for natural and village structures, including snow on exposed saved ground and snow-supporting roof/top surfaces.
  • Fixed legacy double-door placement so upper/lower halves no longer mismatch open/closed state.

Balance And Bundled Structure Tuning

  • Reduced default RC decoration tree pressure with decorations.treeChunkChance=0.10, decorations.treeBaseWeight=0.03, and at most one RC tree replacement attempt per chunk.
  • Tightened biome metadata for BirchTreeBig and QuakingAspen so birch/aspen-looking trees appear less often in unsuitable climates.

Notes

  • Existing generated config files are not automatically rewritten. Delete/regenerate reccomplex-common.toml or update values manually to get new defaults.

This mod has no additional files