Recrafted-Moves-forge-1.20.1-1.3.4.jar
Curse Maven Snippet
What's new
Recrafted Moves 1.3.4 – Changelog
Highlights
- Switch off anything. Every move has its own switch, the guard has two, stealth and its detection indicator have one each, and first-person hands can stay vanilla while kicks, shoves and the other Recrafted actions stay animated. The settings screen is now grouped into sections.
- Chest searching in first person. Your own hands reach into the box where it really is, lift out what you take, carry in what you put, and bring the lid down when you close it – visible while the box's screen is open.
- Every loot container. Lootr chests, barrels, shulkers and loot minecarts, vanilla chest minecarts and chest boats, and containers of other mods (Iron Chests, Sophisticated Storage, Quark, crates, cabinets, sacks…), plus block tags for modpacks.
- Hands at every workstation. Furnaces, smokers, blast furnaces, enchanting tables, anvils, crafting tables, brewing stands, grindstones, stonecutters, smithing tables, looms and cartography tables are all worked by hand in 1st and 3rd person (and seen by other players), with live 3D items and tools (hammer & tongs), their own choreography, slot positions, particles and sounds, and one switch per workstation.
- Contextual sitting, lounging & Sitting+ compatibility. 19 procedural sitting, perching, bed-lounging, fire-warming and weapon/tool-resting poses on the Sit key (
X), right-click on bottom stairs and slabs to sit, smooth0.45scross-fading when cycling poses, first-person eye lowering and look-down seated legs, AFK auto-sit, and full two-way compatibility withSitting+(fixing its 2.0.5 AFK loop bug and bridging its network channel).
Server and client must both run 1.3.4 (network protocol 6). Clients without the mod can still join.
1. Your moves, one switch each (client config [moves], Settings → "Your moves")
- 19 switches: push kick, flying kick, sweep, ground pound, finisher / takedown, shove, shield bash, dodge, combat roll, slide, speed vault, breakfall, parry & riposte, wall kick, ledge mantle, roundhouse, jump kick, elytra aerobatics, boxing punches.
- A switched-off move falls back to the plain move of the same key (flying kick → push kick, roll / slide → dodge…), or the key does nothing for it. Switched-off punches give the attack key back to vanilla.
- Your choice is sent to the server, so the server never starts a move you switched off (no ghost moves, no mismatches).
- Guard (
guard): off = no guard at all. Guard on right-click (guardOnRightClick): off = right-click stays vanilla, only the parry key raises the guard. - Servers (common config):
disabledMoves– a list of move names switched off for everyone;guard– allow guarding at all.
1a. Stealth and the detection indicator (Settings → "Stealth")
- Stealth (client
stealth, sent to the server): off = vanilla sneaking for you – mobs see and hear you as usual, no sneak-attack bonus, no stealth takedown, no silent thrown-item hits. Prone (double-tap sneak) still works as a pose. - Detection indicator (client
stealthIndicator): off = no eye / suspicion bar / takedown prompt over the crosshair; stealth itself keeps working. - Servers (common config):
stealth– switch stealth off for everyone.
2. Vanilla hands, Recrafted actions
- Everyday hands (1st person) (
firstPersonEverydayHands): off = vanilla first-person hands; Recrafted takes over only during its own actions (kicks, shoves, punches, guards, parkour, climbing, throws, chest searching, door / lever interactions). - Also on the screen now: Aimed combat poses (
ikCombat) and Emotes in 3rd person (emoteThirdPerson).
3. Chest searching in first person
- The empty hands reach into the box on the same choreography as the body in third person: the searching loop, takes and puts with the item in hand, the stack held over the pointer, the lid.
- They are placed where the box really is in the view (corrected for your field of view) and only as far as the arm reaches.
- While the box's screen is open the world is dimmed; the hands are drawn again on top of the dimming (under the screen itself), so they are clearly visible.
- Bend over the box (
rummageFirstPersonCamera): the view follows the body's step and bend and turns so the box sits below its screen, where the hands work. Never moves into a block. - A hand that holds an item is lowered out of the way while the free one searches (as the body does in third person).
- With Punchy / Hold My Items in Mixed mode, Recrafted now takes the hands over while searching.
- Switches:
rummageFirstPerson,rummageFirstPersonCamera,rummageSounds.
4. All loot containers
- Lootr: chests, trapped chests, barrels, shulkers, inventories and loot minecarts.
- Chest minecarts and chest boats (any container entity with at least 9 slots); the small live view shows the cart too.
- Containers of other mods: block ids with chest, barrel, crate, shulker, cabinet, cupboard, locker, coffer, trunk, strongbox, basket, sack, backpack, drawer; and any storage block whose screen is a chest-type screen.
- Block tags:
recrafted_moves:searchable(always searched) andrecrafted_moves:not_searchable(never). - Switch:
rummageOtherContainers(off = vanilla chests, barrels, shulker boxes, dispensers, droppers and hoppers only).
4a. Hands at workstations (Settings → "Workstations")
- Worked like a chest, in first and third person and seen by other players, with multi-phase two-handed waiting loops, whole-body torso/shoulder/head reactions, live 3D items rendered on the workstation surface, and the side preview showing block entities (including the floating book on the enchanting table):
- Furnaces, smokers & blast furnaces (
furnaceHands): palms warm at the fire on a lit furnace (rubbing together and shifting height) or rest on the stone top when cold; ingredient placed into the upper grate, fuel into the lower fire mouth, result on the front ledge (all rendered in 3D on the furnace front); the hand jerks back with flame/smoke and torso recoil from the heat after putting fuel in. - Enchanting table (
enchantingHands): floating book rendered in the live preview; the item levitates and spins in 3D above the open book with an orbiting ring of 3D lapis lazuli crystals while lapis sits on the corner; hands alternate between turning pages, tracing rune lines and weaving a figure-eight, then channel energy and rise wide in a rune-and-portal burst when enchanting completes. - Anvil (
anvilHands): the workpiece and repair material rest flat in 3D on the anvil face and shudder on impact; left hand holds 3D blacksmith's tongs to flip and steady the piece on the horn while the right hand wields a 3D blacksmith's hammer (in 3rd person, side preview and 1st person), tapping to align and striking three heavy overhead blows with torso wind-up and crit/lava sparks when forging or repairing. - Crafting table (
craftingHands): ingredients appear in 3D on their real 3×3 grid spots on the top face (3D block models stand upright, flat items lie on the surface); hands shift pieces, measure with a span and test-fit during waiting, then sweep the 3×3 items inward and press the recipe together with wood-shaving particles when crafting. - Brewing stand (
brewingHands): left hand steadies the stand while the right inspects and swirls the three bottles in sequence and checks the blaze tube; ingredients spin above the top funnel and blaze powder glows on the burner plate, with bubbling witch particles when brewing. - Grindstone (
grindstoneHands): the blade rests at an angle against the wheel in 3D; hands rock the bevel across the stone and give periodic test spins with sparks, then crank the wheel fast while sliding the blade across during grinding. - Stonecutter (
stonecutterHands): the stone block stands in front of the saw in 3D and slides through the blade during cutting; hands grip the outer sides, sight along the cut line and brush stone dust off the table while waiting. - Smithing, loom & cartography tables (
benchHands): inputs lay out in 3D across the bench surface; smithing table uses the 3D blacksmith's hammer with spark bursts on forging, while loom and cartography tables smooth across the surface and press the finished work.
- Furnaces, smokers & blast furnaces (
4b. Contextual sitting, lounging & Sitting+ compatibility
- 19 procedural sitting, perching, lounging & resting poses (
SitAnim):- Chairs, stairs, slabs & cliff edges (4 poses): relaxed seat with swinging feet, crossed leg (
4-figure / ankle-over-knee), reclined lounge, and elbows-on-knees lean-in. Automatically turns your body to face outward from a stair backrest (StairBlock.FACING) or toward a cliff drop-off, and drops your pelvis onto the actual0.5stair step even when your hitbox catches the upper backrest. - Ground sitting (4 poses): cross-legged lotus with knee-to-palm lean-back transitions, hands braced behind, hugging knees to chest, and seiza kneeling.
- Warming at a fire (1 pose): rubbing and holding palms toward a nearby lit campfire, furnace, smoker, blast furnace or fire block.
- Fence & wall perching (2 poses): balancing on a fence post or stone wall (
FenceBlock/WallBlock, automatically compensating for the1.5-block collision height so your feet rest on the1.0-block post) with arms out for balance or a high owl-perch crouch. - Bed lounging (3 poses): propped against the headboard with an ankle crossed, stargazing with hands behind the head, and side-lying propped on one elbow.
- Weapon & tool rests (5 poses): knight's two-handed sword plant, blade across the knees, axe haft rest, shovel/pickaxe/hoe shoulder lean, and seated dock fishing.
- Chairs, stairs, slabs & cliff edges (4 poses): relaxed seat with swinging feet, crossed leg (
- Controls & interactions:
- Sit / cycle pose key (
X): pressXto sit immediately in the best pose for your seat, surface, nearby fire or held item; tapXwhile sitting to smoothly cross-fade (0.45s) through all matching poses (and then the rest of the catalog); holdX(or move / jump / sneak) to stand up. - Right-click stairs & slabs (
sitOnRightClick): right-click a bottom stair or bottom slab with an empty hand to step onto the seat and sit down. - First-person sitting: lowers the first-person camera eye height to match your seated pelvis and renders your seated/crossed/dangling legs when looking down.
- AFK auto-sit (
afkSit,afkSitSeconds): optional idle timer (Off,30s,60s,120s,300s) that sits your character down when standing still and stands back up on any input.
- Sit / cycle pose key (
- Full
Sitting+(sittingplus) compatibility:- Detected in
AnimCompatand listed in the compatibility screen alongsidePlayerAnimator. - Automatically neutralizes
Sitting+ 2.0.5's broken AFK-sit check (now - delay < now, which otherwise forces the player into a sit loop every tick) and undoes itsAFTER_SKYcamera offset when Recrafted owns sitting. - Shares the
Xkeybind cleanly and bridges pose selection (1:1mapping across all 20Sitting+animation IDs) toSittingPlusNetworking.CHANNELso players running onlySitting+and players runningRecrafted Movessee each other sit in the corresponding pose.
- Detected in
5. Settings screen
- Grouped into sections: General, Animations, Your moves, Stealth, Parkour, Searching chests, Workstations, Camera / aiming / HUD, World & death, Controls & hints. Every switch has a tooltip (English and Russian).
- Added Sit on stairs & slabs (
sitOnRightClick), AFK auto-sit (afkSit/afkSitSeconds), and the Sit / change pose (X) keybind (key.recrafted_moves.sit). - Move and stealth switches stay usable in the classic (vanilla) style.
6. Technical
- Network protocol 5 → 6: the compat-modes message also carries the player's switched-off moves and stealth choice; rummage packets carry workstation work actions (
A_WORK); emote packets carry contextual sit pose IDs (16..34) with a 4-tick pose-cycling rate limit. - Tests: 130 unit tests (move switches, first-person hand placement / reach, the lowered item hand, workstation 3D slot mapping, furnace warming & heat flinch, enchanting rune burst, anvil hammer blows, all 19 procedural sitting poses, left-handed mirroring, cross-fading and
Sitting+ID round-trip mapping) plus in-game self-test suites (-PselfTestOnly=rummageand-PselfTestOnly=stations).
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