promotional bannermobile promotional banner

Recrafted Moves

Bring your player to life with first- and third-person animations, stamina-based melee moves, dodges, parries and parkour.
Back to Files

Recrafted-Moves-forge-1.20.1-1.3.3.jar

File namerecrafted-moves-1.3.3.jar
Uploader
FitalsFitals
Uploaded
Nov 4, 2026
Downloads
79
Size
1.1 MB
Mod Loaders
Forge
File ID
9433244
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:recrafted-moves-1732590:9433244")

Learn more about Curse Maven

What's new

Recrafted Moves 1.3.3 — Changelog

Highlights

  • Two-handed chest searching. Opening a chest makes your character step up to it, open it with both hands and search through it. Everything you do in the chest screen is done by those hands: where your pointer is, what you take, put or carry on the pointer.

Server and client must both run 1.3.3 (network protocol 5). Clients without the mod can still join.


1. Opening

  • The body steps up to the box (up to a block, only over free ground with room for the body; never into fluids), turns to it and bends at the hips with straight legs. It bends just enough for the shoulders to come over the opening: a chest on a table is searched standing, a low box needs a deeper bend.
  • Both hands open it:
    • A chest's lid is taken by its front edge, lifted up about its hinge and pushed on. It falls open the rest of the way by itself; following it right over would swing a straight arm past the shoulder.
    • Barrels and shulker boxes are taken by the rim.
    • The head watches the lid come up and then looks into the box.

2. Searching with both hands

  • Each hand has its own rhythm, so the two never move in step:
    • it moves over the things inside to a new spot and digs in with a stir;
    • then it lifts something up over the rim to look at it and lowers it back, pushes things aside, or stirs around.
  • A pause to look around: every few seconds both hands rest on the rim while the head scans the box.
  • The body follows the work: the head follows the hands, the weight and shoulders shift to the side the hands are working on, and the body breathes.
  • The hands search where the pointer is.
    • The hand on the pointer's side of the box digs around the slot under it (around it, not exactly on it), and the head looks there.
    • The spot glides after the pointer, so sweeping across the slots never makes the hand jump.
    • The screen's left columns are the box's left side and the top rows its far side.

3. What you do in the screen, the hands do in the box

  • Take (shift-click or number key): the hand on that side of the box reaches in, grips, lifts the item out, holds it up in front of the face and puts it away at the hip.
  • Put: the hand brings the item from the hip, over the rim, and lets go of it in its spot.
  • Pick a stack up onto the pointer: the hand lifts it out and keeps holding it over the box, following the pointer. From there:
    • place — click a slot and the hand lowers it in there;
    • dab — right-click: one item down, the rest stays in hand;
    • put away — drop it into the inventory and the hand takes it down to the hip;
    • take up — pick something up from the inventory and the hand brings it up from the hip.
  • An armful: three or more stacks at once take both hands. They dig deep, gather it to the near side and lift it up, or push an armful down into the box.
  • The item is really in the hand while it is being taken out, carried in or held. If that hand holds something already, the free hand does it; with both hands full the hand still moves but shows nothing.
  • A hand that holds an item (a sword, a torch, a shield) keeps it lowered at the side. The free hand searches the whole box and does every take and put.
  • During a one-handed take or put the other hand steadies itself on the rim.
  • What counts: clicks, shift-clicks, right-clicks, number keys, double-clicks and drags, because what moved is read from the box itself. A hopper draining the chest is not the player's hands.
  • Quick clicking queues the moves, and the queued ones play faster.

4. Closing

  • Closing a chest, the hands take the standing lid by its edge and bring it down with it.
  • A barrel or shulker box is let go of.
  • Then the body straightens up and steps back.

5. Every kind of box

  • Chests, trapped chests and double chests (both halves are searched).
  • Ender chests.
  • Barrels and shulker boxes facing up, or on their side: then you reach in through the front, standing in front of the open side.
  • Chests, barrels and crates from other mods.

6. Sound

  • Soft rustling as the hands dig.
  • On a take, put, pick or place, the item's own sound: a block knocks, metal clinks, glass chinks.
  • Quieter for the stack going to and from the hip.

7. First person

Both hands go down into the box in front of you and search on the same rhythm, behind the dimmed screen.

8. Other players see it

  • The server tells everyone nearby:
    • when a player opens or closes a box;
    • what really moved in it;
    • what is on their pointer;
    • which slot their pointer is over (passed on at most every few ticks).
  • So others see the right hand take, hold and place the right item, at the right spot.
  • Someone who comes into view of a player already at a box sees them already there: stepped up, no second lid lift, holding what they hold.

9. A view of yourself at the box

  • The screen hides your own hands. It dims the world, and in third person it covers you.
  • A small live view beside the box's screen shows you from the front-side, bent over the open box, with:
    • the hands searching;
    • the item in your hand;
    • the lid as it really is;
    • the ground under you.
  • It hides itself when there is no room (a large GUI scale on a small window).

10. Fixes and limits

  • No rummaging while riding, swimming, gliding with an elytra, asleep or as a spectator: the box opens as usual. Rummaging also stops if you are pushed away from the box.
  • Reopening the same box quickly plays the opening again; a second message about a box already open changes nothing.
  • The name tag of a player bent over a box stays upright instead of tipping over with the body.
  • Fixed in development: the head and the first-person hands read the left hand's loop wrongly (a shared buffer).

11. Settings

  • Search chests by hand (chestRummage, on by default): the whole feature.
  • View of you at the chest (rummageView, on by default): the small live view beside the box's screen.

12. Technical

  • Network protocol 4 → 5: one new Rummage message carrying:
    • open / close;
    • take / put / armful / pick / place / dab;
    • the item held on the pointer;
    • the pointer's slot.
  • The server checks the box is open for that player and within reach, and reads the box's contents itself. Nothing the client sends changes what is in the box.
  • Tests: 115 unit tests. The new RummageAnimTest and RummageDiffTest cover:
    • the hands staying inside the box, each on its own side;
    • no jerks at 60 fps, including the lid lift;
    • straight legs with the feet in place;
    • the opening lifting the lid;
    • pick → hold → place / dab without pops;
    • the held stack following the pointer;
    • the sword hand resting;
    • the pointer drawing its hand;
    • take, put, swap, armful, hopper, pick / place / dab.
  • The in-game self-test gradlew runClient -PselfTest -PselfTestOnly=rummage passes 37 of 37 checks:
    • your own chest with the server's echoes: take, put, armful, pick, hold, dab, place, put away, close;
    • a sword in hand;
    • a barrel on its side;
    • another player searching, following their pointer, holding and placing, and seen when already at a box.

This mod has no related projects