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Reconstruct Element

Tired of balancing mob stats? This mod adds 3 physical damage types + 1 neutral type, and 6 resistance tiers for mobs. Damage scales up or down based on resistance—hit for 999, or deal zero! Fine-tune everything via detailed config.
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reconstruct_element-1.4.0.jar

File namereconstruct_element-1.4.0.jar
Uploader
lunhuislunhuis
Uploaded
Nov 6, 2026
Downloads
11
Size
96.3 KB
Mod Loaders
Forge
File ID
9469180
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:reconstruct-element-1775824:9469180")

Learn more about Curse Maven

What's new

Add the "True" attribute, with higher priority than Impact.
True has no trigger chance, but it also ignores mob resistance; the total damage multiplier is configurable.
The Bleed effect counts as True Damage, and Bleed damage is changed to the damage after resistance calculation.
Mod name display optimization.
Trigger chance formula modified: (Base Trigger Chance) × (Extra Trigger Chance) × (Special Trigger Chance).
Trigger chance can exceed 100%; any chance above 100% will undergo an additional probability check, and if successful, increases the Trigger Time.

This mod has no additional files