Ever struggled with controlling mob stats? Too high makes the game brutally hard; too low makes it too easy. Now I've released this mod. It lets any weapon—even items that normally deal no damage—be assigned to one of three physical damage types (swords, bows, and maces are mapped by default), or left as the neutral type. Mobs have six resistance tiers. Damage scales up or down based on the target's resistance to that type—you can one-shot for 999, or deal zero damage! Take full control of mob stats through detailed and extensive configuration. Config path: config/reconstruct_element.

