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Recipe Workbench

Save time building modpacks: create and edit crafting recipes in-game with a visual workbench that generates KubeJS scripts.

Recipe Workbench is designed for modpack makers who want to save time creating and modifying crafting recipes. Build recipes directly in Minecraft using a familiar crafting interface, and let the mod generate the KubeJS scripts for you.

Features

  • Visual recipe editor: place item copies in a 3×3 grid and select the output.
  • Shaped and shapeless recipes: choose whether ingredient positions matter.
  • Adjustable output count: change the amount produced using the + and − buttons.
  • Add or replace recipes: create alternative recipes or replace existing crafting recipes for the selected output.
  • Automatic KubeJS scripts: no JavaScript editing required.
  • Load saved recipes: reopen and edit recipes previously created with the workbench.
  • Remove saved changes: delete a saved definition and reload your recipes.
  • Portable exports: copy the generated KubeJS folder into another modpack.
  • No item consumption: editing recipes does not consume your ingredients.
  • English and French interface.

With KubeJS installed, run /reload after saving to apply your changes.

Getting the workbench

The table has no crafting recipe. Find it in the Functional Blocks creative tab or use:

/give @s recipe_workbench:workbench

Requirements :

  • Minecraft 1.21.1
  • NeoForge
  • KubeJS to apply generated recipes
  • Operator permission level 2, or cheats enabled in single player

For multiplayer, install Recipe Workbench on both the client and server.

Recipe Workbench Team

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