Recipe Item Sync 1.9
Curse Maven Snippet
What's new
1.9 Done
Changelog:
- Simplified the config so the mod is easier to use and no longer spreads settings between the global config folder and each world.
- Removed outdated or confusing options to keep only the settings that are actually useful.
- Improved custom recipe item detection so more datapack items can be found automatically, even when they do not only rely on
custom_model_data. - Added a fallback system for unusual datapacks so crafting recipes can still be picked up from active datapacks and shown in EMI more reliably.
- Improved compatibility with modern datapacks such as recent
Lost Lore, recentATM x MSD, and older or unusual versions likeATM x MSD v3.1.1. - Kept viewer selection automatic so the mod works more cleanly without extra setup.
Fix:
- Prevented LAN connection issues with Essential / E4MC by automatically disabling the unsafe integrated-server sync path that could lead to
Invalid player data. - Fixed missing custom recipe visibility in EMI for some datapacks by syncing fallback crafting data directly from datapack resources.
- Improved handling of recipe outputs with custom components, helping modded recipe items appear more consistently.
- Cleaned up the config flow so the mod now behaves in a more predictable way for normal players and pack makers.
All Relations
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