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Recipe Item Sync

Automatically syncs datapack-defined items and recipes with JEI, without hardcoding or custom mods.

File Details

Recipe Item Sync 1.9

  • R
  • Mar 14, 2026
  • 93.92 KB
  • 1.5K
  • 1.21.1
  • NeoForge

File Name

recipeitemsync-1.9.jar

Supported Versions

  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:recipe-item-sync-1410772:7754315"
Curse Maven does not yet support mods that have disabled 3rd party sharing

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1.9 Done

Changelog:

  • Simplified the config so the mod is easier to use and no longer spreads settings between the global config folder and each world.
  • Removed outdated or confusing options to keep only the settings that are actually useful.
  • Improved custom recipe item detection so more datapack items can be found automatically, even when they do not only rely on custom_model_data.
  • Added a fallback system for unusual datapacks so crafting recipes can still be picked up from active datapacks and shown in EMI more reliably.
  • Improved compatibility with modern datapacks such as recent Lost Lore, recent ATM x MSD, and older or unusual versions like ATM x MSD v3.1.1.
  • Kept viewer selection automatic so the mod works more cleanly without extra setup.

Fix:

  • Prevented LAN connection issues with Essential / E4MC by automatically disabling the unsafe integrated-server sync path that could lead to Invalid player data.
  • Fixed missing custom recipe visibility in EMI for some datapacks by syncing fallback crafting data directly from datapack resources.
  • Improved handling of recipe outputs with custom components, helping modded recipe items appear more consistently.
  • Cleaned up the config flow so the mod now behaves in a more predictable way for normal players and pack makers.