1.14.4 VERSION WIP
Ever wanted to play Russian Roulette in Minecraft? Want to learn how actually fire and load a gun?
This mod adds guns along with gun mechanics, no "Press 'R' to reload". You have to go through every step in the reload process manually. But this allows you to do anything you would be able to do with a real gun.
BELOW INFORMATION IS FOR 1.12.2 VERSION. SEE CHANGE LOG FOR 1.14.4 INFO
Adds gun mechanics from the game Receiver, currently 6 guns are added, more are planned.
Comment in the comments if you want me to add a development branch (with unfinished features)
This is my first mod.
Showcase by WolfireGames, the publilsher/dev who made the game Receiver which this mod is based off of
https://www.youtube.com/watch?v=Cp80v26z64k
Items
- Colt 1911 (Model by Blaez)
- Colt 1911 Mag (Model by Blaez)
- .45 Bullet (Model by Blaez)
- Bolt action rifle
- .22 Bullet (Model by Blaez)
- Glock 17 (sounds from Yezgromafic)
- Glock 17 Mag
- Thompson M1A1 (Model by Blaez)
- Thompson M1A1 mag (Model by Blaez)
- S&W Model 10 (Model by Blaez)
- Remington 870 (Model by Laura)
- Shotgun Shell (Model by Laura)
- Frag Grenade (Model by Blaez)
Blocks
- Bullet Crafter (Model by Laura)
* Recipes: Casing; Redstone; Gunpowder; Iron
(counts depends on Casing used)
Entities
- Turret
- Target
other
- Custom Dimension
- Custom Structures
Controls
- Colt 1911/Glock 17/Thompson M1A1
* R: Pull back slide/remove bullet from clip
* T: Slide lock (hold T then R to check chamber, hold R hold T release R release T to lock slide back, press R or T to release lock)
* G: Remove clip
* Z: Insert clip/add bullet to clip
* F: Swap main hand and off hand (used to swap the gun with the clip)
* (Glock 17/Thompson M1A1) V, switch between full auto and semi auto
- Rifle
* G: Lift bolt up/push bolt down
* R: Pull back bolt/push bolt forward
* Z: Add bullet
- Remington 870
* G: Insert shells mode
* R: Chamber next shell
* Z: Insert shell
- S&W Model 10
* G: Open cylinder
* Z: Insert cartridge
* R: Remove cartridge or casing
* V: Pull back hammer
* Shift + Scroll: Spin cylinder
Planed additions
- more guns
Mauser C96
TT-33
H&K USP Compact
L85A2, M4A1, SCAR-H
P90, MP5, SPAS-12, AUG
Kar98k
Next update
I got a model for a .44 Magnum, but it needs some work still, so it may or may not get added any time soon
sneak peak of what I have been working on since last update (I know it's been a while)
https://streamable.com/wi7op
( also note the file name :) )
Leave suggestions in the comments and I might add them.
how do you make the guns in survival?
Hi, this mod is incompatible with optifine (Doesn't let me start up minecraft with it enabled) is there any setting I can change to get past this? Thanks in advance
how do i attach the scope?
I have tried nearly 20 gun mods. I think Receiver Gun Mod has the best sense of reality and feel. Thank you very much for developing it.
Moreover, it would be better if it could be developed more completely and upgraded to 1.15.2 or 1.16.4!
(I heard that in forge, porting from 1.14.4 to 1.15.2, 1.16.4 seems easier than porting from 1.12.2 to the new version?)
Looking forward to your study, you can come back and continue to develop. It will become the king of the new version of the gun mod!
(This message was translated through Google Translate. If there is a grammatical error, I am sorry.)
Amazing mod. Receiver is one of the best games I've ever played; no joke. I appreciate the work you put here.
Question -- I got AE2 and your mod in my 1.12.2 modpack and it's crashing the launcher because AE2 and Receive both share the same dimension ID which is 2. Is there any way I can change the dimension ID of Receiver to another slot?
Thanks again for the amazing work.
In reply to cubekki:
Never mind, mate. I feel like an idiot-- it was in the config haha!
Again, thanks for the amazing mod. Much respect.
How you could forgot the ak47?
How do I get a scope? I've been wandering about in the dimension for several hours and haven't found one.
In reply to medic_olkie:
bad luck I guess, but you can only find them in the "new" sections of the dimension (white concrete walls with black concrete ceilings and iron bars)
1.5.3 for 1.12.2 has bug that fix mouse sensitivity (can't change at control menu)
And in some situation, sensitivity increased incredibly (HYPERSPEED!!! is 1.0, but when this happened, changed to higher than 10) during gameplay, and can't change it. (only can by edit options.txt)
some situation : I use Hunting rifle from The Hunt mod
sry for bad english
Wow im testing this mod (at the time i type this), nice rifle reload mechanism, but is the scope not working or not implemented?
Ok this mod is somewhat like MrCrayfish, but it’s ok
Wait, how can i craft guns? it’s not in jei?
What is the cartridge colt use? :D why must i come here to see it?
how can i come to the custom dimension in survival? no way to come back?
*some lag happen when i shoot and change game mode*
Wow, world generation like normal overworld, so i can find some oil and destabilized redstone (thermal expansion) here (oil is rare)
*another lag that i cant load chunks although my render distance is 10*
ok disabled nether in the dim, the only way to go back overworld is go to the end and /kill
However, that start is very good, but not survival-friendly yet
In reply to duymc1_yukimuro:
if you haven't found the answers yet
guns are not craftable (unless you get a really old version of the mod)
the Colt 1911 uses .45 ACP
you get back from the custom dimension by finding 11 cassettes and right clicking
shooting some guns (should be all but idk if I did that) causes a flash of light which may be causing lag. let me know if it is too much and I'll add a setting to disable it
finding ores and stuff in the custom dimension was actually just a fluke that just kind of happened
I don't believe this mod should be causing chunk loading lag (well the 1.14.4 version does, but not 1.12.2)
yea, the custom dimension is really difficult (just like the original game lol). In 1.14.4 I replaced this custom dimension with a custom dungeon instead which is a lot easier.
Very nice mod, but can you make something to link (link?) to another gun mod, for example: Matchlock Guns Mod and MrCrayfish Gun Mod
OR, you can just make your own mod with that content yourself, like a full evolution tree of weapon:
Oldest, simple iron rod, bullet is ball (no mods have this)
-> matchlock, same bullet
-> wheellock, same
-> flintlock, same
-> caplock primer (outside of bullet), pointed bullet (you can search on wikipedia, but not necessary)
-> modern bullet (primer inside bullet)
And with reload mechanism too:
-Before flintlock: Single
-Flintlock: Single/double
-Caplock: revolver, or double, or single
-Modern: revolver?, single, semi-auto, burst and full-auto (like your mod now?)
-Future?: energy guns?, lazer guns?, electromagnetic guns? (use magnetic force to push bullet)
Although this can cause so much bullet type lol
In reply to duymc1_yukimuro:
It's pretty much impossible to link to an existing gun mod, that being said everything else you said I would love to do, but it takes time and assets and i"m a one man team. (also I have senior year of University starting in two days so bye bye free time)
Ok, this is an out-there question, but I know in the game receiver there are no hands but has there been thoughts of adding visible hands in first person?
In reply to datfroog:
I was not planning on it, that would be fairly complex with all the possible interactions with guns
In reply to pi_man__:
Fair point lol, I was just thinking of visible arms holding the guns and not the interactions.
Hello I had this problem in my modded minecraft server, can anyone solve it? or at least say something about it to me plz? :(
Is anyone else getting broken gun models in 1.5.2?
In reply to ShittyCactus:
Played around with the mods I have, looks like it's not compatible with optifine shaders.