RBJobs β Pick a path. Play your way.
Tired of generic survival? RBJobs makes every action matter. Choose a craft, master your trade, feel the difference on every harvest, every repair, every potion you sip β or hurl into a fight.
β‘ One job. Three fantasies. Zero grind.
No XP bars. No skill trees. No twelve-hour fluff loop before you feel the perk. Pick your job from your inventory, confirm, done. The bonuses kick in on the very next swing of your hoe, the very next ingot you forge, the very next potion you down.
That's the deal: commit to a craft, get rewarded forever. Want to switch later? You'll need an admin β make your choice count.
πΎ The Farmer β Master of the harvest
Crops bend toward you. Wheat doubles in your hand. Carrots ripen at your feet.
| π Lucky harvest | 10 % chance to double everything a mature crop drops β wheat, carrots, potatoes, beetroots, nether wart |
| π± Living aura | Every plant within 4 blocks of you gets a free growth tick every 4 seconds, just by standing nearby |
Best for: food empire builders, automated farm engineers, peaceful runs where every seed counts.
π¨ The Blacksmith β The forge listens
Your steel rings truer. Your anvil doesn't bite as hard. And sometimes, the iron just gives you what you need β free.
| π‘οΈ Master craftsman | +10 % max durability on every tool, weapon, armor piece, bow, crossbow, shield and trident you craft yourself |
| π² Anvil economy | Every repair rolls the dice: 5 % free of charge (yes β zero XP), otherwise 75 % chance to pay half |
Best for: PvP grinders who can't afford to lose Mending IV gear, completionists, anyone who's ever screamed "TOO EXPENSIVE!" at an anvil.
π§ͺ The Alchemist β Bottled-up power
Your brews run longer. Your splashes hit harder. And on a good day, every effect on the label gets bumped up a rank.
| β³ Extended brews | +50 % duration on every potion β drunk or thrown |
| β¨ Alchemical surge | 20 % chance for every effect to gain a level (Strength I β Strength II) |
| π₯ Battlefield support | Splash and lingering potions carry the boost to every ally they touch |
Best for: team players, PvP medics, boss-slayers, anyone who's ever wished Speed II lasted just a little longer.
π― What makes it feel good
This isn't a passive number-buff in a config file. Every time a perk fires, the game tells you with style:
- π Crystal chimes β soft for the everyday wins, loud and bright for the rare jackpots
- β¨ Themed particles β green for the Farmer's bounty, cyan for the Blacksmith's spark, purple for the Alchemist's brew, and pure gold for the lucky breaks
- π¬ Transparent rolls β opt-in debug logs show you the exact dice roll behind every trigger. No black box. No mystery.
Drop a Strength II splash on your friend mid-raid and watch the gold particles burst at your feet. They'll notice.
βοΈ Built for servers
- β Multiplayer-ready β server-authoritative state, synced on login
- β Persistent β your job survives restarts (overworld DataStorage, keyed by UUID)
- β
Admin tools β
/rbjobs setand/rbjobs resetfor moderators - β Plays nice with RBDailyQuests β the inventory button slots right under its sidebar widgets
- β No Mixin, no AT β clean NeoForge hooks only. Add it, remove it, no commitment.
π¦ Install
Drop the JAR into your mods folder. That's it. No config to edit, no dependency hunt.
Requires: Minecraft 1.21.1 + NeoForge 21.1+ + Java 21.
π Roadmap
Three jobs is just the opening hand. More crafts are on the way β and each will follow the same promise: immediate impact, sensory feedback, no grind.
Have a job idea? Open an issue. This mod is built for the Rebuild IV - Catalyst modpack but it stands on its own β and your suggestions shape what comes next.
Pick a path. The world responds.
MIT licensed Β· Made for the Catalyst pack Β· Built on NeoForge

