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Rebirth As Creatures

You will randomly transform into various creatures within the game, inheriting new abilities, size, and habits.
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Description

en_us:

1.Each time you die, you will randomly transform into various creatures within the map, inheriting new abilities, body size, habits, and weaknesses.

2.Based on the dynamic accumulation of positive karma, the higher the karma, the higher the reincarnation tier one can achieve:

Common (Initial Unlock (0~50)): Chicken, Cow, Mooshroom, Sheep, Pig

Rare 50~100: Zombie, Skeleton, Spider, Fox, Wolf

Epic 100~150: Creeper, Wandering Trader, Villager, Bat

Legend 150+ (extremely low probability): Enderman, Wither Skeleton, Wither Skeleton

Hidden 200+ (Easter Egg Cycle): Dark Soul, Allay

3.Based on the current faction of the killer and the faction of the killed:

Killer Faction  Players  Friendly  Neutral  Hostile

Player -20 -2 -1 +1

Friendly -20 0 -2 +1

Neutral -20 -2 0 +1

Hostile  +20  +1  +1  -1

Merits accumulate permanently, never resetting or clearing

Every 50 positive virtues increase the bond level by 1 (negative virtues are not counted), providing exclusive attribute bonuses for the current form.

Form Grouping Bond Bonus (per Level)

Chicken, pig, fox, bat, and Yue Ling: Movement speed +3%

Cow  Max HP +3%

Sheep: Max Health +2% + Armor +0.5

Zombie, Wolf, Phantom, Wither Skeleton  

Attack Power +3%

Skeleton, Spider: Movement Speed +2% + Attack +2%

Skeleton, Wandering Trader, Villager, Enderman, Ghast +2.5% Max Health

Withering  

Life +5% + Attack +5%

4.Active Skill

Spider: Shoots a web, places it at the mouse cursor position, and it disappears automatically after 30 seconds

Enderman: Teleport, instantly move to the position pointed by the mouse

Creeper: Explodes, self-destructs, does not destroy blocks

Rogue: Dual Slow Arrows  

Shoot two slow arrows at once

Evil Spirit: Fireball Attack

Wither Skeleton: Launch Wither Skeleton Skull

Skeleton: Shoots arrows

5.Passive Characteristics

Spider: Can climb walls like the original spider

Bat: Can fly for 30 seconds, cooldown 30 seconds

Yu Ling - Auto Pickup - Automatically adsorbs and picks up items within a 6-grid range

Zombie: Has a chance to drain life and restore health when attacking

Undead creatures (Zombie/Skeleton/Wandering Skeleton/Wither Skeleton): Ignite upon exposure to sunlight; wearing a helmet grants immunity, with the helmet losing durability every 5 seconds

Cow/Moo Mushroom: Other players can obtain milk/mushroom stew by right-clicking with a bowl, with a 1-minute cooldown

6.The way to turn back into a human

The Oneness of Flesh talent needs to be unlocked (automatically unlocked when merit reaches 200)

After unlocking, enter the /human command to revert to human form

The /human command is available to all players (no OP required), but the "Body Reversion" talent must be unlocked first

ShutKey: 

right Ctrl :turn on/off to show main hand or offhand

left Alt:  use skill

zh_cn:

1.每次死亡,你将随机化身地图内的各类生物,继承全新的能力、体型、习性与短板。

2.根据正功德动态解锁,功德越高可转生的品级越高:

普通    初始解锁(0~50):鸡、牛、哞菇、绵羊、猪

稀有    50~100    :僵尸、骷髅、蜘蛛、狐狸、狼

史诗    100~150:苦力怕、流浪者、村民、蝙蝠

传说    150+(极低概率):末影人、幻翼、凋灵骷髅

隐藏    200+(彩蛋轮回):恶魂、悦灵(Allay)

3.根据击杀者当前形态阵营与被击杀者阵营计算:

击杀者阵营    杀玩家    杀友好    杀中立    杀敌对

玩家    -20    -2    -1    +1

友好    -20    0    -2    +1

中立    -20    -2    0    +1

敌对    +20    +1    +1    -1

功德永久累计,不清零、不重置

每50点正功德 提升1级羁绊等级(负功德不计入),为当前形态提供专属属性加成。

形态分组:羁绊加成(每级)

鸡、猪、狐狸、蝙蝠、悦灵:移动速度 +3%

牛、哞菇:最大生命 +3%

绵羊:最大生命 +2% + 护甲 +0.5

僵尸、狼、幻翼、凋灵骷髅    攻击力 +3%

骷髅、蜘蛛:移速 +2% + 攻击 +2%

苦力怕、流浪者、村民、末影人、恶魂:最大生命 +2.5%

凋灵:生命 +5% + 攻击 +5%

4.主动技能

蜘蛛:喷射蛛网,在鼠标指向位置放置蛛网,30秒后自动消失

末影人:瞬移,传送到鼠标指向位置

苦力怕:爆炸,自身爆炸,不破坏方块

流浪者:双发迟缓箭,一次射出两发迟缓箭矢

恶魂:发射火球

凋灵:发射凋灵头颅

骷髅:发射箭矢

5.被动特性

蜘蛛:可像原版蜘蛛一样攀爬墙壁

蝙蝠:可飞行30秒,冷却30秒

悦灵 :自动拾取,6格范围内物品自动吸附拾取

僵尸:攻击有几率吸血恢复生命

亡灵生物(僵尸/骷髅/流浪者/凋灵骷髅):阳光下自燃;佩戴头盔可免疫,头盔每5秒掉1耐久

牛/哞菇:其他玩家用碗右键可获取牛奶/蘑菇煲,1分钟冷却

6.变回人类的方式

需要解锁"肉身归一" 天赋(功德达到 200 自动解锁)

解锁后输入/human 命令即可变回人类

/human 命令所有玩家可用,但必须先解锁肉身归一天赋

默认快捷键:

右Ctrl:开关显示主副手物品

左Alt:使用技能

The Rebirth As Creatures Team

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