ReBiome
Change the biome of any area in survival — polygon by polygon.

Place Corner Markers around the land you want, link them with the Surveyor's Rod, fill a Biome Sample in the biome you like and feed the Biome Core. It transforms the area in a glowing wave, chunk by chunk.

Features
- Polygon selection, any shape — up to 32 corners. Biomes live in 4×4×4 cells, so the area snaps to that grid and you see exactly which cells will change.
- Live preview — translucent walls, light beams on the markers and a checkerboard of the cells, tinted with the colors of the chosen biome.
- Works with modded biomes — costs are generated automatically from what each biome spawns. Biomes O' Plenty, Terralith, Regions Unexplored, Oh The Biomes We've Gone, Nature's Spirit and others just work. Datapacks can override anything.
- 35 kinds of Biome Samples, each tinted with the real colors of its biome.

- Biome Core menu — sample slot, items still needed, progress bar, Pick up markers and Undo. Hoppers can pay it too.

- Animated transformation — charge-up, energy arcs, the ground bursting into blocks of the new biome, a sweeping ring and a final shockwave.
- Undo with a partial refund (the sample comes back).
- Server friendly — area limits, permissions, respects spawn protection and claim mods (Common Protection API on Fabric; FTB Chunks, Open Parties and Claims and other claim mods on NeoForge/Forge).

How to use
- Craft the Surveyor's Rod, some Corner Markers, a Biome Sample and a Biome Core.
- Place markers around the area and click them in order with the rod.
- Use an empty sample inside the biome you want.
- Click the Core with the rod, put the sample in its menu and pay the items.
Versions
| 1.21.1 | 1.21.11 | 26.1.2 | 26.2 | 26.3 | |
|---|---|---|---|---|---|
| Fabric (needs Fabric API) | ✅ | ✅ | ✅ | ✅ | ✅ |
| NeoForge | ✅ | ✅ | ✅ | ✅ | ✅ |
| Forge | ✅ | ✅ | ✅ | ✅ | ✅ |
Install it on both the client and the server.
Made by LF Studios.

