
Realmwalker
This mod is a combat-and-progression mod built around fighting echoes of the past: hooded spellblade "Simulacra" that culminate in a three-phase boss, The Realmwalker.
This mod has an extra weapon layer that unlocks if you also have Spell Engine and related RPG Series mods installed.
Simulacra can spawn several ways:
- Stone-circle shrines generate in the Overworld and spawn a Simulacrum on the spot.
- Events occasionally spawn a wandering Simulacrum near you (about as rare as a wandering trader); these despawn if left alone.
- Resonant Artifacts: found by brushing suspicious sand/gravel and in buried treasure, desert pyramids, ancient cities, and abandoned mineshafts. Right-click to shatter one and summon a Simulacrum to fight on demand.
Progression loop
- Fight Simulacra (found, summoned, or via night events). On death they drop Fragments of the Unoriginal.
- Craft 9 Fragments into the Mask of the First Echo.
- Right-click the Mask to summon The Realmwalker boss and start the fight.
- The boss drops an Echoforged Diamond.
- Smith that diamond onto any of the five weapons (in a smithing table, using a netherite upgrade template) to create its stronger Masterwork version.
The weapons (requires Spell Engine)
Five netherite-tier spell weapons, distributed through tiered structure/dungeon loot and repairable with Fragments:
- Tenspeed Saber: fast spellblade (haste)
- Ambrose's Hook: sickle (crit damage)
- Witch Hunter's Cleaver: heavy blade (crit chance)
- Staff of Annihilation: caster staff (fire/frost/arcane power)
- Emil's Pursuit: short bow
Like mentioned before, you can craft these into post-netherite gear using Echoforged Diamonds.
The mod runs fully without Spell Engine, but will not include any of the items or their upgrades.
This mod is a continuation and sequel to the discontinued Hexblade mod, also made by myself.

