RealisticSunBurn

Undead mobs burn based on the real sun direction, not just sky light. Walls, buildings and terrain now cast real shadows.

File Details

Realistic Sun Burn 1.1

  • R
  • Mar 13, 2026
  • 17.72 KB
  • 188
  • 1.20.1
  • Forge

File Name

realisticsunburn-1.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:realisticsunburn-1485037:7753398")
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 Sunlight transparency - full rewrite

  - Removed all hardcoded block type checks (no more string matching on block names, no more OPEN property check, no
  more FenceGateBlock special case)
  - Removed reliance on propagatesSkylightDown for transparency detection — this API Minecraft retournait true pour les
  blocs fins (trappes, portes) non pas parce que le matériau est transparent, mais parce que la forme n'est pas un cube
  plein, ce qui causait des faux positifs
  - Sunlight geometry is now handled entirely by ClipContext.Block.OUTLINE raycast — the actual block hitbox determines
  if a ray is physically blocked, regardless of block thickness or orientation
  - Material transparency now uses Forge tags forge:glass and forge:glass_panes — covers all vanilla and modded glass
  automatically without hardcoding

  Bug fixes

  - Fixed: zombies burning through closed wooden trapdoors
  - Fixed: zombies burning through closed wooden doors
  - Fixed: zombies incorrectly protected by open glass trapdoors (now transparent regardless of orientation since glass
  is transparent by material)
  - Fixed: any thin non-glass block (slabs, trapdoors, bars, etc.) incorrectly letting sunlight through

  Compatibility

  - All modded glass blocks and glass panes using standard Forge tags are now automatically recognized as transparent
  - Tinted glass correctly blocks sunlight (opaque by design)