Whitecap 2.4.1 (Fabric 26.2)
Curse Maven Snippet
What's new
Whitecap 2.4.1
Water and what stands over it
- The sea no longer stops under a roof. Water with more than six blocks over it was treated as land unless it was the sea at its own level in a sea biome: under a cliff or a stone roof over a lake, or under the walls of a boat house, the waves stopped at a line and vanilla's water ran on behind it, with a ring of shore around whatever stood there. Now a lake or a sea runs on under anything the sky's light still reaches and under anything that is not ground, in any biome and at any height, with the waves kept below what is over it. Real caves keep vanilla's water: a sealed chamber or a cave pool the sky does not reach is drawn by the game as before, and where a lake goes on into the dark the look hands over to vanilla's across a few blocks, with no line.
- No more vanilla water around posts. A fence, a wall or a pier's piling standing in the water left a hole in the sheet a block wide around itself, with vanilla's water in it. The sheet now runs on around it.
- No more vanilla water under a block laid on the water. A block of stone, dirt or sand laid on the surface showed vanilla's water in the ninth of a block under it, the size of the whole block from a low eye. The sheet now goes on under it. It stays a block in the water: the sea settles flat around it, as before.
- Water keeps the game's own height where there are no waves. The water's edge was always lifted to the top of the block beside it, to let the surf run onto the sand; on a pond, a river or a calm shore that was a raised edge along every bank, level with full blocks, and a lip beside ice. Now it is only lifted where a surf really comes in. Everywhere else the water meets the block as vanilla's does, and that goes for a shader pack's water too. Waves still rise over blocks where there are waves.
- Breaking a block under shallow water no longer makes a hole in the sheet. The water falling into the broken block turned the water above it and the eight columns around it into vanilla's. It stays the sheet's now, the pit showing through it. A bucket poured into the air over the sea is still the fall it was.
All of it with "Use vanilla water texture" on or off. Tested with Sodium, and under Complementary Reimagined and BSL with Iris (Complementary Reimagined with Oculus on Forge 1.20.1).
Also in this update
- Small Ships' ships no longer stop on every wave. They are boats underneath, so Whitecap lifted them onto the crests, and Small Ships only drives a ship that sits in the flat water. Those ships now stay in the water and are drawn on the wave, with their riders and the camera. Thanks to Mottoish and sten104.
- No hole in the sea under very high builds. A thin cover 97 or more blocks above the sea (an airship, a sky base, a floating island) cut a hole in the sheet under it. Thanks to Sarzenyl.
Every version goes to 2.4.1, Forge 1.20.1 from 2.3.0.
Thanks to benjimirooo for the report.
This mod has no additional files

