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Realistic Waves

Brings realistic waves to minecraft
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Whitecap 2.3.0 (NeoForge 1.21.1)

File namewhitecap-2.3.0-neoforge-1.21.1.jar
Uploaded
Oct 15, 2026
Downloads
10
Size
2.0 MB
Mod Loaders
NeoForge
File ID
9185997
Type
B
Beta
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:realistic-waves-1616111:9185997"

Learn more about Curse Maven

What's new

Whitecap 2.3.0

Forge 1.20.1: shader packs keep the waves

  • Oculus shader packs no longer flatten the sea. On Forge 1.20.1 Whitecap paused under an Oculus shader pack, so with Complementary, BSL or any other pack the sea lay flat and it looked as if the mod did nothing. Now it does what the 1.21.1 versions do: the shader pack draws the water, with its own colour, reflections and light, and Whitecap moves it. The swell, the surf, the foam of the breaking waves and the wash running up the sand go into the pack's own water, and boats, floating items and the ocean's sounds follow the waves under the pack as they do without it. Tested with Oculus 1.8.0 and Embeddium 0.3.31, the usual pair on Forge 1.20.1, under Complementary Reimagined, BSL and MakeUp UltraFast. Where a pack's water cannot take the waves (a pack whose water program will not build with them, an Oculus older than 1.7), Whitecap still pauses under it, and the chat line now says why; /whitecap status has a line on what the shader pack's water is doing. shaderPackWaves and shaderPackFoam in config/whitecap.json switch the waves and the foam under packs (both on).

Other mods

  • Simple Clouds: its rain and thunderstorms raise the sea. Simple Clouds has weather of its own, under its clouds, and keeps the game's weather switched off while it runs it. The game's weather was all the sea knew, so with Simple Clouds it lay calm through every storm. Now the sea follows Simple Clouds' weather where you are: under one of its rain clouds the swell grows as it does in the game's rain, and under a thundercloud as in a thunderstorm, rougher, with stronger surf, rain rings, foam streaks and the storm in the sea's sound. Under a clear sky the sea stays calm, also with a storm on the horizon. The sea builds and settles over a few seconds, as it does with the game's weather, and Rain swell and Thunderstorm swell set how much, as before. Boats, floating items and your camera ride that same sea; on a NeoForge server with both mods so do the boats it floats and Sable ships. /whitecap status shows the rain and thunder the sea is under. Where Simple Clouds leaves the weather to the game (its ambient mode, or a dimension it is switched off in) nothing changes. For NeoForge 1.21.1 and Forge 1.20.1, the two versions Simple Clouds exists for; the other versions stay at 2.2.0.

Thanks to kronoxia, who asked for Complementary Reimagined on Forge 1.20.1, and to Redj, who asked for Simple Clouds.

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