Whitecap 2.1.0 (NeoForge 26.2)
Curse Maven Snippet
What's new
Whitecap 2.1.0
Wakes, on every version
Boat trails from Wakes now lie on the waves in every version of Whitecap. Until now only NeoForge 1.21.1 did this; everywhere else Wakes drew its trail flat on the still water underneath, where the waves hid it.
- The trail follows the swell, crest and trough, instead of vanishing under it.
- The bow splash and the paddle spray rise from the water you see.
- A boat riding up on a crest keeps leaving its trail instead of dropping it at every wave.
Which Wakes, where:
- Wakes Reforged on Forge 1.20.1, NeoForge 1.21.1, NeoForge 26.2 and Fabric 26.2.
- Wakes (Goby56's, the Fabric original) on Fabric 1.20.1, 1.21.1, 1.21.11 and 26.2. On 1.20.1 and 1.21.1 it needs Wakes 0.4 or newer.
/whitecap status says whether the trails are riding the swell. Nothing changes if you do not have Wakes installed.
Also in this version
Everything from 2.0.1, for the versions where that update never went live (1.20.1 and 1.21.1):
- Half a player in the sea. With Iris or Oculus installed and no shader pack switched on, anything standing in the water was cut off at the waterline. Everything under the surface shows through the water again.
- Big Water. "Use vanilla water texture" now uses Big Water's texture, at the size its resource pack sets. (1.21.1 and newer.)
- Streams Reflowing. Rivers and streams keep the current the mod draws on them; the sea lies calm next to a river's mouth and blends into it. New option Rivers keep their current (on by default).
This mod has no additional files

