Whitecap 2.0.1 (NeoForge 26.2)
Curse Maven Snippet
What's new
Whitecap 2.0.1
Fixed
- Half a player in the sea. With Iris or Oculus installed and no shader pack switched on, anything standing in the water was cut off at the waterline: a wading player had no legs, and fish, mobs and boat hulls under the surface could not be seen from above. Everything under the surface shows through the water again. (1.20.1 and 1.21.1; the newer versions never had it.)
- The same for the few things the plain game draws late: banners, shields, translucent block items and the enchantment glint under water.
Other mods
- Big Water. "Use vanilla water texture" now uses Big Water's texture, at the size its resource pack sets, exactly as Big Water lays it on the game's own water — so its built-in packs work on the sea too. (1.21.1 and newer.)
- Streams Reflowing. Rivers and streams keep the current the mod draws on them instead of being covered with still water; the sea lies calm next to a river's mouth and blends into it. New option Rivers keep their current (on by default) if you would rather have Whitecap's water on the rivers.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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