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Realistic Tectonics

Realistic Tectonics – a Minecraft world generator that simulates a whole planet Every world starts as a planet: tectonic plates drift, collide and rift apart over millions of years.
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Realistic Tectonics – a Minecraft world generator that simulates a whole planet

Every world starts as a planet: tectonic plates drift, collide and rift apart over millions of years. Mountains rise where continents meet, volcanoes grow over hotspots and subduction zones, and calderas collapse into lakes. Rain falls with the winds, rivers carve valleys to the sea, glaciers flow down from the peaks, and the climate decides every biome. Nothing is stamped on — the terrain comes out of the simulation.

Features
• Plate tectonics with Earth-like plate sizes and a supercontinent cycle
• Fold mountains, rifts, strike-slip faults, ridges and trenches
• Active and extinct volcanoes, calderas, lava flows and magma vents
• Erosion: river valleys, gullies, braided r
• Glaciers with ice tongues, moraines and fjords
• A real climate: rain shadows, monsoons, ocright places
• Caves and cave biomes based on the rock and climate above them
• A world that wraps east–west like a real planet, with poles at the north and south edges
• Optional "Tectonic Earth" world type built from real elevation data
• Works on its own; Biomes O' Plenty supported for more realistic biomes

Every world starts as a planet: tectonic plates drift, collide and rift apart over millions of years. Mountains rise where continents meet, volcanoes grow over h and calderas collapse into lakes. Rain falls with the winds, rivers carve valleys to the sea, glaciers flow down from the peaks, and the climate decides every biome. Nothing is stamped on — the terrain comes out of the simulation.

Features
• Plate tectonics with Earth-like plate sizes and a supercontinent cycle
• Fold mountains, rifts, strike-slip faults, ridges and trenches
• Active and extinct volcanoes, calderas, lava flows and magma vents
• Erosion: river valleys, gullies, braided rivers, lakes and waterfalls
• Glaciers with ice tongues, moraines and fjords
• A real climate: rain shadows, monsoons, ocean currents, deserts in the right places
• Caves and cave biomes based on the rock and climate above them
• A world that wraps east–west like a real ph and south edges
• Optional "Tectonic Earth" world type built from real elevation data
• Works on its own; Biomes O' Plenty supported for more realistic biomes

Realistic Tectonics Team

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