Realistic Nukes 3.1.7
Curse Maven Snippet
What's new
Now for the very large craters if they flood and the other edge of the inner radius crater is beyond render distance , once you go back to load the other side within render distance , flooding of the inner crater will ressume properly. Beware as this flood resume can coincide with the ground shock colapse phase on that side of the crater , it will be computation heavy just like the ordinary flood squence for the large craters.
Further fine tunning of the very large craters rugged type crater trigger especially at 2.5 megatons.
Added sea bed crater type. This doesnt work very well for extremely large yields as the sea in minecarft is too shallow. If the crater lips are not touching shoreline now the crater will form on the bottom as rugged type crater including the calculaion for ground shock transfer based on standoff distance from the sea bed. The water surface will reamain undisturbed if this type of crater is triggered with the new crater type underneath. This also works of airburst sea craters for the smaller and medium yields too.
Added airburst rugged terain craters that trigger over uneven and mountainous terrain with a further refinement for the trigger dependant on the yield involved. Ground shock also is factored in properly now for those rugged type airburst craters as even less E will couple to the ground.
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