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Realistic Nukes

Physically accurate nuclear surface bursts for Minecraft — true-to-scale craters, blast, thermal ignition and crater flooding, from 1 kiloton to 20 megatons, at 1 block = 1 metre.
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Realistic Nukes 2.5.3

File namerealnukes-1.20.1-2.5.3.jar
Uploaded
Jul 17, 2026
Downloads
376
Size
86.3 KB
Mod Loaders
Forge
File ID
8453145
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:realistic-nukes-1609121:8453145")

Learn more about Curse Maven

What's new

 

New Features

 

True Airbursts

  • Added true airbursts with automatic burst-height detection from surrounding terrain.
  • Airburst craters are now generated correctly and properly transfer ground shock into the terrain.
  • Blast and destruction radii now correctly scale with burst height.
  • Due to Minecraft's limited build height, the largest yields cannot fully or to a decent extent decouple from the ground.

Underground Ground Shock

  • Ground shock added , it propagates underground, collapsing caves, aquifers, dungeons and underground player-built structures.
  • Collapse behaviour depends on distance from the blast, cavern size/shape, and wall structure material.
  • Underground collapse begins only after the crater and ejecta has fully formed. If flooding occurs, collapse and flooding begin only after the crater has completely filled with water.
  • Underground collapse and flooding events can continue for a minute and more after crater formation. This is intentional to spread computation over time and reduce engine load.

Crater Flooding

  • Craters near bodies of water now flood properly a huge bug shipped with the alpha on this.
  • Flooding behaviour has been extended , now larger craters will take longer to fill up with water if they flood , lessening engine and compute burden to a degree for weaker systems.

Improvements

  • Blast damage has been further refined with a more complex and complete effects on materials.
  • Terrain deformation and crater generation have been reworked for irregular and mountainous terrain , previously craters on mountain peaks and rock outcrops produced a crater like structure especially noticeable at lower yeids due to scale , this is reasonably fixed.
  • Performance optimizations reduce save sizes and spread heavy calculations over time for smoother gameplay.
  • etc.... other under the hood fixes.
  • A minor shortcoming cought after version publication - caverns under mountain/rugged terrain type modified craters do not colaspe , ground shock is not transmited in that type of crater calculation.

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