Realistic Immersion

Adds a way of getting some items without killing fantastical creatures.

Ever wanted to play in a zombie apocalipse world, so you disable the spawning of any other mob that isn't a zombie? But oh wait, that recipe for a grenade needs Blaze Powder, and I don't wanna go to the nether, that would ruin the roleplay. 

Did you ever wanted to play in a realistic world where you disable the nether and any non-realistic creature? But oh wait, that Immersive Engineering thing needs Quartz, what am I supose to do?

Or have you ever tried to play in a peacefull world, but most of the mods that add recipes for stuff that doesn't have a recipe, are just too overpowered or absurde? Well, here you have the perfect mod for your style of play

 

 

This mod adds a way of getting some items that are normally obtained trough fantastical/non-realistic mobs. Or that are just a pain to get

 

These are the following items that are currently obtainable, and its way of obtaining:

 

Release 1.0.0:

- Blaze Powder: First, you need to craft Raw blaze powder with Charcoal, Gold, Gunpowder and Quartz. Then, just cook that stuff in a Camp Fire, or a Blast Furnance for a quicker work.

 

- Blaze Rod: It can be crafted with three blaze powder and three gold ingots. Don't recommended for compressing the blaze powder, since you would be loosing resources (that's for a balancing reason).

 

- Quartz: Now there is a Quartz Ore that generates in the Overworld, just mine it to get the beautifull and usefull Quartz.

 

- Glowstone: Now it can be crafted with Quartz, Blaze Powder, Redstone, and Gold to get 5 Glowstone dust.

 

- String: Craftable with a wool, you get 4 of them.

 

Release 1.1.0:

- Slime Balls: First, you need to extract spruce resin, this by right clicking with an empty bottle in a stripped spruce log; then you need too craft charcoal dust, just by putting it in the crafting grid. Now just craft those two items with a lime dye to get the Crude Slime, and put it in a campfire to create slimeballs (the bottle gets smelted in the item, so you won't get it back).

 

- Rotten Flesh: Just craft it by adding any raw meat with sugar, a brown mooshroom and other rotten flesh (you can get those in almost any loot chest).

 

- Arrows: Now you can get those without crafting them, by killing pillagers.

 

- Charcoal: Now you can get it by adding oak logs into the campfire.

 

Release 1.2.0:

- Bones: Now they have a chance to be dropped by cows, pigs, chickens and sheeps.

 

- Gunpowder: Now you can craft it with charcoal dust, raw blaze powder, and nitrate dust to get 3 of them. Since you need raw blaze powder to make it, and to make raw blaze powder you need gunpowder, you first need to get a single gunpowder (from a loot chest maybe) to triplicate it via crafting. Yes, there are plans to change that. You can get nitrate dust with a 30% chance when you mine a sand block.

 

1.2.1:

- Netherack: Just cook any stone in the blast furnance to get it.

 

- Blackstone: Cook cobblestone in a blast furnance to toast it.

 

- Basalt: Cooke some diorite in the blast furnance to make it.

 

You're free of sending me suggestions, I'm planning on adding ways of getting more items.

 

 - I changed the name of the mod from "Too Hard For Me" to "Realistic Immersion", thank to wolf_blade97 for giving me the name idea -

 

If you know how to pixelart, send me a dm on Discord (McLovin05#9253). I'm looking for contribuitors. 

The Realistic Immersion Team

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