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Real Smithing: Odd Weapons

This mod focuses on realistic forging processes and powerful weapons.
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real_smithing_odd_weapons-1.0.5-neoforge-1.21.1.jar

File namereal_smithing_odd_weapons-1.0.5-neoforge-1.21.1.jar
Uploaded
Aug 17, 2026
Downloads
18
Size
301.9 KB
Mod Loaders
NeoForge
File ID
8667061
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:real-smithing-odd-weapons-1623825:8667061"

Learn more about Curse Maven

What's new

添加棍刀(stick blade)作为杂项武器,可以通过右键控制伸出与收回。可以很好的配合改版后的支离破碎效果
添加尺子作为过渡武器
添加伤害类型:重击(heavy attack),这种伤害无视无敌帧与常规防御方式
为大部分钝器增加额外百分比重击伤害
德式双手剑攻击后造成五点重击伤害,同时本体造成的伤害减少五点
能格挡的武器获得完美格挡机制,在举盾前摇时依旧可以免疫伤害,如果在这段时间内被击中,那么将会出现很帅的特效
寒意效果造成的伤害提升
支离破碎效果会在目标受到伤害后延迟
Added Stick Blade as a miscellaneous weapon. Right-click to extend or retract the blade. It works especially well with the reworked Shatter effect.
Added a Ruler as a transitional weapon.
Added a new damage type: Heavy Attack. This damage ignores invulnerability frames and conventional forms of defense.
Added bonus percentage-based Heavy Attack damage to most blunt weapons.
The German Zweihänder now deals 5 points of Heavy Attack damage after attacking, while reducing its regular damage by 5.
Weapons capable of blocking now have a Perfect Guard mechanic. They can still completely negate damage during the shield-raising wind-up. If the player is hit during this window, a very cool visual effect will appear.
Increased the damage dealt by the Chill effect.
The Shatter effect will now be delayed after the target takes damage.

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