Reach display rings

A client-side visual reach display mod that renders configurable reach rings and target indicators. It does not modify reach, automate attacks, send combat packets, or interact with the server.
My recommendation for the height of the Practical Hit Ring for PVP is 1.50, with a thickness of 0.35

My recommendation for the height of the Practical Hit Ring for PVP is 1.50, with a thickness of 0.35

You can quickly toggle it on and off in-game using the assigned key.

You can quickly toggle it on and off in-game using the assigned key.

Vertical axis rings are only visible when Practical Hit Rings are active.

Vertical axis rings are only visible when Practical Hit Rings are active.

3.5 block away

3.5 block away

3 block away

3 block away

Description

This is just a mod that helps players visually see the distance between themselves and their opponents.

No auto-click.
Does not assist with aiming.
Does not control your movements.
98% compatible with in-game reach. (I don’t recommend relying solely on the rings.)
Does not send packets to the server.

Outlines appear when an opponent is within attack range.
Customizable rings around the player.
FPS-friendly. (As much as possible) 

Actually, I don’t really know much about modding. Since I use max FOV (Quake Pro) on PVP servers, I sometimes lose my sense of distance. I tried using the "Reach Display" mod from Modrinth, but it only showed the distance between you and your opponent when you were looking at them. That’s why I needed a mod that would let me see my attack range at all times. I searched the market but couldn’t find anything similar, so I created this with the help of AI. I know it’s a bit rough around the edges, but I decided to release it because I think it might help people like me. I hope it’s useful to you.

The Reach display rings Team

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