"Greed · Regulus" module overview
What is this?
Regulus, the Greedy Hero from Re:Zero, was made into a technique from Jujutsucraft: he appeared directly in Jujutsu World's own "Technique Selection Book," using its buttons and cursed energy, without creating a separate system.
Game version: Minecraft 1.20.1, Forge 47.4.0 loader (the loader is the base for modding the game), Java 17
You must equip Jujutsu World (Jujutsucraft) at level 50 or above; this module cannot be used without it
The mod version number is re0_mc_1_20_1forge4_a4af-1.0.0-r11, and the author writes it as AutoMods
Controls (same as in Jujutsu World)
The function of the button
Click the 'Regulus' button in the spell manual and select this technique
Z Releases the currently selected skill
R switches a skill
Shift + R switches to a skill
The moment you select Regulus, both your caster and power level are locked at level 30 (power effect XXX). Every tick checks, reputation advancement, commands, and other modules can't change it—this is what you mean by 'can't be changed.' When switching to another spell, it reverts to the value before the selection and won't take away level 30.
Three exclusive states
Regulus's Heart (originally called 'Little King'): The mark of the heart's residence. Whoever the heart is attached to wears it—permanent, particleless, only the icon remains. There can only be one host in the world at a time.
Lion's Heart: When activated, it's permanent, particle-free. When activated, it's invincible in every direction.
Stop: Shift + "Stop" aim at the air to automatically stop the ground beneath your feet, allowing you to walk directly on water and lava.
Ten skill slots
Slots 0~2 are the light attack, heavy attack, and combo attacks of the main body of Jujutsu World, and their icons are also their own martial arts icons; Slots 3~9 are the seven skills added by this mod.
3. "Little King" — Putting the heart into someone else's body
The crosshair points at the creature: the heart enters its body; If the crosshair is not alive, it cannot be inserted.
When the host's health drops below 1/4, the heart automatically jumps to the creature with the highest health within 50 blocks; If no one else is within the range, stay in place.
The host is killed in a single blow, the heart can't transfer in time—you yourself die instantly.
Shift + Press: Retract the heart back to its own body (host position remains unchanged).
Only one heart is allowed outside the world; if a second appears, it is forcibly reclaimed inside.
4. "Lion's Heart" — Invincible in every aspect
When activated, all damage is canceled (including invincibility frames, knockback, and guaranteed domain hits). Normal hits are not knocked back.
No burning, no flame-free screen effects, no loss of appetite, no oxygen leaking in water.
Debuffs from the original and other mods cannot be applied, and any existing ones will be cleared; Buffs are still obtained and timed as usual; Jujutsu World does not block its own debuffs (that's because their skills and domains are active).
When the heart is inside you, activate it, and the 5-second countdown begins: the screen shows "Heart Countdown," and with 3 seconds left, the chat alerts: "3 seconds left and the heart will stop!" , When time is up, the heart really stops, and the person dies immediately.
The countdown is no longer a buff (there are no multiple icons in the top right corner); it is a HUD, where the server sends the remaining time to the client.
5. "Pick up" — move everything away
Regular blocks directly become their original items (stones are just stones); Blocks like water and lava, which have no items, become generic "picked up blocks."
Aim at the creature: Move the whole creature into your backpack (all items are 'Picked Creatures').
Aim at the player: Hold this person in your hand, and their perspective will follow your hand.
Align with air: Press out a mass of compressed air; Shift + Pick up a full set of 64 balls in one go.
Shift + Pick up blocks Dig out a large block with a radius of 3, turning it into a "giant block"; Press on water/magma to roll up a large lump (at least 12 blocks of source to roll up), becoming "huge water/massive lava".
Never dig into the row of blocks beneath your feet, lest you fall down.
Whenever injured, the item in your hand slips away (the creature in your hand is immediately returned to the world).
Creatures that have been picked up are marked: they won't naturally disappear within 500 tiles (they will remain even if exceeded), and will only be removed beyond 500 tiles.
6. "Throw" — a straight line that runs through everything
This is the most important skill in the entire module:
No gravity, no resistance, no collision with blocks—a straight line pierces through everything; The starting speed is only 2.2, but the acceleration locks and it keeps accelerating.
Damage explosively increases with flight distance (distance factor is squared), multiplied by the speed at the moment of impact; Damage is true damage, ignores armor, resistance boosts, and protective enchantments, and still works on cursed spirits.
The maximum range is calculated at a distance of 384,400,000 tiles from Earth-Moon.
Terrain destruction follows the damage: when you first attack, you can only scrape off dirt and wood; once you fly far, you blast out a big pit (each tick has a cap, so it won't freeze).
Whatever you throw, it has its own traits: Magma ignite, water and fire, ice freeze, potion filling, TNT explosion; Other mods identify items by block, fluid, tag, and registered name, so most can connect.
Shift + Throw: If you have more than one in your hand, throw them all at once, doubling damage by the number of slots.
The number of squares in the 'giant block' multiplies the damage base by that many times.
When thrown with the "Giant Water / Magma," it scatters into 5 cone (Water Cone/Magma Cone), flying 2048 tiles before dispersing.
Throwing compressed air is a vacuum blade with six times the damage.
6 The other half of 'throwing' — throwing creatures
Throw the creature you pick up, and it will accelerate all the way (faster than the item).
Bump into other creatures: deal 180 base damage, then double the monster's HP to the 1.5th power (the heavier the health, the harder the hit).
Hit the block: Land on the ground in the same way as before being picked up.
Flying over 300 blocks: Each tick takes true damage, 10 × 1.12^, the higher the bar, the more exaggerated. Kills are credited to the person throwing it, and you get fame normally.
7. "Stop" — Press down from the timeline
Against creatures: Freezes in place, can't move, can't cast skills or martial arts, dies instantly after 5 seconds (press again to remove it). Actively removing means saving a life.
Opponent's block: Stops, can't be destroyed, fluid stops flowing; Shift + Skill stops a large block with a 4-radius stillness; Press again to remove it.
Shift + Aim at Air: Gains the "Stop" buff, automatically immobilizing a large water/lava surface within a 4-inch radius (similar to Frostwalker), allowing you to walk on water and magma as if walking on flat ground; When the buff is active, blocks touched by left/right mouse buttons are also stopped.
The water/magma blocks that are stationary will be replaced by special "still water/magma" blocks—there's a complete collision, and walking is entirely left to the original physics, so it doesn't shake (the old way of moving people upward with each tick was the reason for the shaking).
The effective range is centered on the user and has a radius of 20 blocks; if exceeded, it automatically dissolves; All blocks that are stationary when the player logs off are fully restored.
Blocks that are stationary will occasionally produce a few particles (up to three spaces every 4 ticks, and the large area does not lag).
8 "Stomping" — Wide-area AOE
Normal press: 8 blocks radius, 6 stacks down, 400 true damage, 10 tiles of knockback.
Shift + Stom: 18 tiles radius, 24 floors down, 5000 true damage, knocks away 24 tiles radius.
Its shape is a downward half-ellipsoid, which looks like a big pit; The entire row under your feet (the part on your foot and all the blocks beneath it) never moves, so you won't fall in.
There are too many blocks, so mine in batches: every 350 slots of blocks, the pit cracks outward like a shockwave, and it doesn't lag for a frame.
NPCs won't flip their own people when they stomp their feet.
9 "Anossa!"
Play a voice message: Anossa! (Already converted to playable game OGG), a circle of sonic particles, no damage or status bonus. File in arosa.ogg.
How is fame calculated?
Using Regulus's skills to kill creatures in the Jujutsu world (cursed spirits, curse masters, sorcerers) will have reputation credited to your own PlayerFame in the jujutsu world, without opening a separate set of reputation.
The chat bar uses its own kill prompts and stat formulas, and it also rewards 'reputation level' achievements according to its rules—once you have enough, you advance.
No reputation is given when fighting original creatures—this is also a rule of the Jujutsu world.
One-time kills (thrown to death, thrown to death, stopped execution, stomped) all add the 'it didn't calculate it itself, so we add one copy using the same formula' check, avoiding duplicate and missed additions.
Why doesn't real damage trigger 'fake death'?
Creatures in the Jujutsu World take over damage once and multiply the value again. If you send in an astronomical number, it overflows into Infinity, HP becomes NaN, the health bar shows NaN, and the person lies down without dying—this is the fake death you encountered before. So all true damage in this mod follows the same path: damage cap (10 million), first hit normally once to let it go through the full death process, and heal the blocked part according to the difference; when you need to kill it, press down a bit before finishing up. Any Jujutsu World effects blocking the way (no lower limit, comedian, domain, etc.) will be cleared first.
Two NPCs
Wife: 'random number'
Category: Non-sorcerer, has no skills, and does not attack actively
HP 20, Armor 0, Strength Level 1 (Strength Effect I)
The numbers in the name are random for each (1~999), and they do not repeat when summoned
They don't disappear naturally; they keep wandering in place and can serve as a heart host
There are eggs that spawn, located in the 'Tools and Utilities' section
Regulus Konias (BOSS)
Category: Curse Masters in the Jujutsu World (can be recognized by its system; defeating them earns fame)
HP 80, Armor 0, Strength Level 30, Trail Range 50 tiles, Knockback Resistance 0.6
At the moment of generation: Summon 20 wives → place the heart into the creature with the highest health within 50 bars→ immediately deploy "Lion's Heart" → then apply "Stop" to yourself.
The heart rules are the same as the player's: if the host falls below 1/4, the host switches; the host dies the moment they are killed (this is the key to defeating them).
Stage 1: Pick up nearby blocks / compressed air to smash people directly (don't pick up creatures); stomp on enemies ≥3 nearby
Stage Two (Battle for 1 minute): Faster attacks (40 ticks → 15 ticks per time), throws three shots at once, damage doubled, and when there are many people, it is a wide-area stomp
Ultimate Move: Grab a nearby creature and use it as a cannonball to hurl at the enemy; If there's nothing nearby, pick up the target and throw it into the air; Also, 'Stop' immobilizes for 5 seconds; after one use, it won't be used again for 30 seconds
Lines: During battle, one sentence is randomly spoken from 14 lines; no repeats within a battle, with at least 11 seconds between lines; Available again after a fight (no target for a period). Upon death, one sentence is randomly left from 4 last words. Only shouted to players within 64 blocks.
The model uses the original Steve humanoid model: Konias has a slim-arm build (textures are drawn in Slim, so they don't misalign), and his wife has a classic body type; Both skins are for players with 64×64 levels.