Recraft Core 2.1.6 (NeoForge 1.21.1)
Curse Maven Snippet
What's new
Added
- Automatic reward claiming can be turned off, per player. The detail screen of the quest
guide (Y) gains a third setting next to the panel and its position. On auto, the rewards of
followed quests arrive as soon as the quest is done; on book, the player claims them in the quest
book as before the guide. The choice is kept by the server, which is the one that claims, in
recraftcore-data/questguide.json. In a team, each member keeps their own setting. Turning it back on claims at once what was waiting. The button is greyed whenautoClaimRewardsis off inquestguide.json, and its tooltip says why.
Changed
- The shop sells up to a hundred at once. The common cap per purchase goes from ten to a
hundred: a box is bought by the handful, and making a player go through checkout ten times to
take fifty was not a protection, only a chore. Products where a quantity makes no sense keep
their own
maxPerPurchase. The quantity buttons now run 1, 2, 5, 10, 20, 50 and 100, and the command accepts the same bound, read from the same constant. - Leaner quantity rows. A row reads x20 with its price instead of repeating Buy on every line, the remaining allowance reads Remaining N, and the reminder that nothing is charged before confirming now lives only on the confirmation screen, where it matters.
- See the content of a box opens the Rebox display case (
/reboxes <tier>), which shows the prizes with their models and odds. The shop page that copied the loot table is gone: two displays of the same content guaranteed that one of them was wrong.
Upgrade notes
- The network protocol goes from 2 to 3: the setting adds a payload. A client and a server on different versions are refused at connection with a clear message.
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