Re:Al - Yet another Priscilla's Knight

A mod that adds Aldebaran's [REDACTED] from Re:Zero!

This is an unenumerated authority addon for Re:Death.

Let me know any bugs/suggestions by joining my discord server

It adds the authority of Al: no Witch Factor, no sin, a door left half open at birth. A Domain where everything becomes a thought experiment and a death only turns the loop over.

How to obtain:

It cannot be found in a box and it is never taken off a corpse. You are born with it: the first time you enter a world you have a 1% chance, and there is only ONE per world. It takes the place of the Divine Protection roll (you cannot get both). If it happens, Al himself tells you, a line at a time.

Moves:

Z-Curtain's Rise:Tap to open the Domain. Once it is open, tap twice quickly to release it (the first tap only arms it, so you never close it by mistake). Hold Z inside to put the Matrix where you stand. Shift+Z (blade in hand): you cut your own throat to go back, resetting the loop by will.

X-Curtain Settings:Choose the scenery of the next Domain: Starlit Meadow, Dunes, Frozen Plain, Highlands, Ashen Waste.

The Domain:

You take in whatever you look at (or the nearest living thing: players first, then enemies) and everyone within 5 blocks of it. A short cutscene, and you all cross into a pocket world under another night: time runs to midnight, stars, a Milky Way, aurora and meteors, with the fog closing into a round wall at the edge. The default radius is 48 blocks. Walk past the wall and it comes undone, and so it does after 10 minutes or when nobody is left in the loop. Then everyone goes back where they stood, and you wait 45 seconds before the next one.

Mobs and items are put back at the Matrix. Blocks are not rewound.

Who remembers?

Every time the Domain opens, and at every turn of the loop, a coin is flipped on Al's resolve: his health, his momentum (hits dealt minus hits taken) and how many loops it has been. If it is going well he is the Victim up to 85% of the time, if he is crumbling only 15%.

  • Victim: Al remembers, everyone else does not. Only Al's death turns the loop over: everyone is put back at the Matrix (position, health, food, inventory). An opponent who dies is really dead, and if nobody is left, Al has won and the Domain closes.
  • Aggressor: everyone else remembers, Al and the mobs do not. A player dying, leaving the radius or one minute passing turns the loop over. After 12 Aggressor loops they are broken (blindness, slowness and weakness) and the loop lets them go.

Your opponents are everyone who is not Al, allies included. The first loop is free for everybody.

Whoever does not remember repeats the last loop:

  • Mobs redo the same path and the same blows as the previous loop, with a slight drift, until the scenario changes: the one who remembers strays more than ~7 blocks from their old path, a block near them changes or a blow lands that was not there before. Then they go back to normal AI.
  • Players see their own silhouette from the previous loop (Follow yourself) and must be within 2.5 blocks of it, every second. Miss it and whoever remembers gets a Predict Blow.

Predict Blow: for 3 seconds, the next melee swing of the one who remembers dashes to where you were supposed to be and strikes, for 25% to 75% of your max health depending on how far you were from the point. It can be parried: only the one being struck sees the window (pale motes on the striking hand that flare), and a left click toward the attacker turns it aside, stunning them. A raised shield blocks it, and mobs may parry it too, more the tougher they are. A mob that remembers does not repeat anything: it uses Al's recorded path to wait where he is going to be.

Re:Al - Yet another Priscilla's Knight Team

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