Ravenbrooks Cr - Hello Neighbor

The Hello Neighbor's Minecraft mod using the old artstyle from early prototype to alpha 2! (And other additions from the franchise).

File Details

ravenbrookscraft-1.4.6 - Extras Update (The End - Patch 6)-forge-1.20.1.jar

  • R
  • May 31, 2026
  • 280.01 MB
  • 241
  • 1.20.1
  • Forge

File Name

ravenbrookscraft-1.4.6 - Extras Update (The End - Patch 6)-forge-1.20.1.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:ravenbrookscraft-hello-neighbor-ravenbrooks-1283970:8176156")
Curse Maven does not yet support mods that have disabled 3rd party sharing

Learn more about Curse Maven

Extras Update - Patch 6 (1.4.6)
Guess what, the lag came from noise objects/blocks such as radios and boiler, so hopefully the performance increases from this update onwards. Pipal is apparently part of the old art assets. And while I was making my A1 map update, I realized there were things I would like to add from the franchise.

- Added display plate (to place RGB lamps & Golden Apple) - This block can be connected to wireless energy blocks using wireless wand, so that you won't have to use /execute if block commands.
- Added a Boolean property to Toilet "flushed (true/false)" so that the toilet being flushed can be identified (mainly to alert the neighbor).
- Added framed photos (Birthday & Wedding)
- Added vr simming posters (S&R) - To place them on fences and walls, consider using a modeling tool like Yuushya or Axiom
- Added Shelving Unit (wood diff, 4 & 6)
- Added crate
- Added DL Lamp wall
- Added ceiling bulb
- Added promo door red variant
- Added recolored wallpaper 5 variants
- Added recolored wallpaper room purple
- Added Pipal (apparently it was old art all along)
- Added flying trashcan restricted sign
- Added beatriz newspaper clip
- Added prototype stairs middle
- Added door yellow from hn1
- Added Nicky & Aaron picture
- Changed keyhook placing keys volume is now set to 0.5
- Changed porch lamp light level to 10
- Changed some sound effects to be stereo (so that it plays as a system sound and not a 3d presence in the world on a spot)
- Adjusted Diaries elevator door volumes
- Adjusted shoe pickup sound
- Fixed DL lamps item drop not be minimized
- Attempted to fix random redstone block needing the player to be close enough or looking at it to function
- Attempted to optimize noise blocks (objects like radio, ambience like boiler, and sinks), the lag could have been caused by the scan, which hopefully its less agressive now.